Having shop keepers be more difficult to steal from and having to actually trade resources or use money for items seems very intentional. I think Derek was trying to make runs feel less samey and encourage play to be more adaptive.
Every time I get the jetpack I am immediately both excited and sad at the same time because I know I’m going to die in 2 floors and waste a great opportunity
Am I the only one
Big Spelunky mood right here
Yeah, he’s successfully captured that core roguelike experience. I have the same feeling of dread when I get a good item in Dungeon Crawl.
But also, it feels like the power items in this game have some pretty big downsides (or at least take a lot of experience/skill to use properly). Like, the carrying system means that it’s hard to move items around when you’re also trying to hold a shotgun. And the fucking jetpack will explode on your ass under uh various circumstances.
The other huge killer in roguelikes is overconfidence, and powerful items can absolutely feed that.
OK poison is fucking BRUTAL. Basically every status effect is a death sentence fuck.
Spring shoes feel like a great upgrade in this game compared to the original. I think it’s because the variable jump height actually works correctly?
I lost a run the same way but I learned towards the end that you can angle the bubbles enough to move out of their range if you commit to a direction. Not sure if mashing helps anything other than my piece of mind
I experimented with it afterwards and you have control of the very first bubble, and no input does anything in subsequent bubbles.
I think the difference is the standing up state vs. the knocked down state.
Had a very nice run just now; practicing area 4 helped a lot! I wish I could unlock the third shortcut.
6-2, 31 minutes, 255350 gold.
Had 10 hp, got cursed! Whoops!
Two things I’ve learned in my first hour:
- Rocks are useful against stunned enemies
- Game is very similar to the original, which is something I might’ve played too much of
Hot Tip for 1-4: one of the caves in the CaveDad arena is guaranteed to have golden scarabs so check both before deciding on which route of death to follow
I made it to 2-4 (lava area) and got splatted by Olmec, expecting the same pattern from the first game HAHA NOPE
What do the golden scarabs do?
They give off light in dark areas, and if you touch them you can collect them like gems and get money.
Anyone know what the 4 leaf clover does? I noticed everything with the rainbow, thought that was charming. Does it do anything else?
In the jungle there are these rooms where you can, like, rescue these green-haired little elves or something and they express gratitude, but nothing seems to happen? Any idea what’s going on here?
I’m guessing no since they’re easy to get!
This gets you something small in the boss room of that area
I’ve gone up to the fourth zone. Unlocking shortcuts has taught me that I do a lot better just focusing on surviving instead of acquiring things and taking a lot of small risks. Maybe I should leave long-term planning for the best spelunkers and start being a coward 100% all the time. Finishing a full-run could be a possibility, that way, one day, maybe
I know of two effects the clover has, in the order I discovered them:
- 
It stops the ghost from spawning on the current level, or greatly delays it. The ghost pot will still spawn the ghost, and it won’t change anything if the ghost is already present. 
- 
It spawns a rainbow in the current level – if you blow it up, you get a pot of gold. 
Edit for #2: Actually I think the leprechaun is what causes the rainbow to spawn – it’s unrelated to picking up the clover.
you can also unlock Gerry Adams if you collect 2 and bring them to level 2-4