Catching up with my old gaming group is really fun!
I got a few games aimed at children recently (school holidays is here) and have been trying them out: Kokoro: Avenue of the Kodama is 15 minutes of drawing on your board and is surprisingly varied for a game where everyone has identical options. Skull is still fun but needs 5-6 to get good.
I’m bad at Snow Tails and think it’s too luck-based and would still rather play Formula De/Formula D. Azul is hate-drafting so I love it but it means the player to my right gets an advantage… I tried a few adventures in a scenario of Arkham LCG and it’s thematic as heck and seems impossible with as few as three characters.
Also played Quartermaster General with 5 and… immediately played it again. You get a ~40 card deck to play out 20 turns of WW2 in about 90 minutes, there’s no troop movement or dice rolls, and strategic bombing does deck/hand damage. You only get one play and a few discards per turn so it’s some area control and a lot of hand management.
One of our playgroup has retired and is designing his own games, which we’re playtesting: trying to explain how board game fun is making decisions under constraints & seeing their outcome relatively quickly makes me more interested in designing my own versions than providing constructive feedback…