SO CUTE
by that merit i guess beglitched, emily is away and digital a love story may all apply
pc88 brandish 2 will be in english soon
Russian Soyuz simulator. Program from the 60’s that runs on MS-DOS
黄金の羅針盤 翔洋丸桑港航路殺人事件 / Ougon no Rashinban Shouyoumaru San Francisco Kouro Satsujin Jiken
リバーヒルソフト / Riverhill Soft, 1991
x68000/PC-98
I’ve loved the Commander Keen IV menu pretty much my entire life. The faux gameboy aesthetic gives me life.
look at this pc port of suikoden
wonderland, amiga
it’s messing me up that you chose 95 and not one of the versions where the buttons are all pixel art too
i posted 95 specifically for the weird use of regular windows elements! the boxart is styled after pc productivity software of the time too, it’s pretty interesting in general imo
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so many of the games I played as a child were modeled after productivity software! Haven’t thought about that in a while… I was not allowed to play games with violence or games that were not Educational so I played a lot of strategy games and Maxis “Sim” games (Ant, Earth, etc) with UI that looked like that. Might make for a good thread…
I’m also curious whether in the future some of the games we play today with really flat UI that looks, like, Material Design-y, will be interpreted by people as a deliberate attempt to imitate the “productivity software” look of the late 2010s. Like I checked out Shapez yesterday and had that thought… hmm!!