Pixel GUIs

so many of the games I played as a child were modeled after productivity software! Haven’t thought about that in a while… I was not allowed to play games with violence or games that were not Educational so I played a lot of strategy games and Maxis “Sim” games (Ant, Earth, etc) with UI that looked like that. Might make for a good thread…

I’m also curious whether in the future some of the games we play today with really flat UI that looks, like, Material Design-y, will be interpreted by people as a deliberate attempt to imitate the “productivity software” look of the late 2010s. Like I checked out Shapez yesterday and had that thought… hmm!!

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