PC Engine: WELCOME TO THE IDEAL WORLD!

hello dolly, be not alarmed by this barefoot bikini’d beefcake*

ok be that way

victory power stance before simian skipping into further danger

at Tonsillitis Temple

the hacking is so hamfisted and haymakerly, the jumping so air jordanly generous (you can hurt most enemies by landing on them, go berserk!) every boss feels like it could be from a different game but they’re fun to wail on, not much cheap stuff. I did quit after getting lost in the alien murder mazes but I’m not sure if that’s cuz I stayed up too late, have a cold and was slowly losing my mind or the level design is getting a bit wonky, sick game though, think I’m nearing the end

*the further I get, the more Gigeresque things become with full on alien robots now which only makes my dude’s lack of clothing funnier and funnier

EDIT: ok GIFs optimised so they’ll show, I know my limits now!

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I’ve been having a great time looking through Mobygames and seeing just how big the credits are for some of these CD games. Everyone and their dog worked on Tengai Makyou.

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I appreciate it!

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cho aniki in two months

edit: i should read the thread before reacting. two months tho. get excited. summer of cho aniki

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Katopii! Takuhai-kun! don’t ask me what that first word means, Lady Rude is asleep. This is like Paperboy, if Paperboy took place in Japan on the PC Engine. You have to deliver packages. Your first mission is just to travel around town and talk to folks. Then you start getting missions of “Sazaki-san is in 1-chome and wants to deliver something to Tomohito-san.” You are supposed to be in a small town and learn everyone’s name.

Much like Paperboy everything wants to murder you and you do not have a lot of room to maneuver. I couldn’t complete my second delivery because

  • everything wants to murder you
  • the city has a lot of nasty dead ends
  • black cars steal your package and you have to slowly try and catch up to them

Honestly the lay out of the city was the biggest turn off for me. So many dead ends!

Look how mad she was that I got run over 4 times and died. Play Courier Crisis: The Saga of the Modern Fatalist on PS1 instead. I’m going to go try various Paperboys for flavor and probably be back in this thread in 30 minutes with a shooter.

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Oh no! I was hoping this was good.

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Jack Nicklaus Turbo Golf - I guess a clearly VGA Dos port is the best Golf so far. The meters almost make sense. You feel the limitations of the original PC game as they slowly draw each screen. Smooth jazz playing to sooth you because you have money, you are with Jack, and it is on the green. Still cannot putt for shit.

Image Fight - I didn’t get this game for years. It’s hard growing up in the shooter genre starting from emulating ESPRaDe and Imperishable Night. Now I am older and more boring. I can sit there and try to put coin after coin in, while on mute listening to my own music. Lady Rude woke up from her nap and went “that looks hard” as I died for the 26th time on stage 1. It was.

Your sprite is huge. You have to powerup options that cycle as they stand on the screen. Red which gives you the ability to aim the option and have a chance at survival or Blue which is bullshit and fires forward or does a forward attack which also does you no good with how often enemies are behind or beside. I fought my way to stage 3 before it got too late and I wanted to try another shooter for the night. But I kind of get Image Fight now. And I was playing on the 2/4 difficulties.

DaiSenPuu - This is definitely the lesser Toaplan work. Just kind of dull. The squadron attack idea is good in theory but dying once or twice and you know exactly when you need to do it just to survive. I kept making reasonable guesses on slipping between enemy bullets and getting clipped. The PC Engine version is so cramped!

Darius is really hard. Any reason you focused on Super Darius when Darius Plus/Alpha played in Supergrafx mode have less slow down? Also I completely obliterated your score.

My two Darius tips, learn the safe spot for the opening mookings about 20% from the left middle of the screen and hover above bosses when they spawn in so you avoid their first wave attack.

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I didn’t post yesterday because I spent the whole day driving from Nashville back home. While I was in Nashville, I did check out a set of games with my buddy.

Ultra Box Premiere and Ultra Box Vol. 3








One of my meals on the long car ride was a tin of sardines mixed with a cup of hot ramen, the result was something I would not exactly recommend, mainly because it had 50% of my daily sodium.

Now, there was an equally daring idea when this game was made. Someone thought of putting a magazine on a CD. The results are terrifying. They are chock full of games, fan letters and photos, and a fullish catalog of all games made for the PC Engine.

One game that I really like involves playing as a Kamen Rider parody. It is so basic in its design that I find it commendable. Another game that shows up in both volumes was too much for my eyes. It involved tapping the I button as much as possible to fill up a meter and then pressing the II button when it reached a certain point. If I timed it right, I would get to take a picture of a naked woman. Go over the point and the woman looks like a skeleton. There are also adventure games, you know, digital comics. One involves trying to get a date with an American woman. I lie and say that I go to New York all of the time. She starts quizzing me about New York with questions such as, “What is written on the Statue of Liberty?” and “Where was John Lennon shot?” She teases me for being Japanese. I say some things about her figure. It does not go well.

The game catalog is funny because they rate every game from 1 to 5 stars. Most games get either 3 or 5 stars. I only saw one game that earned 1 star. It was Legion. I’ve played five minutes of Legion and I agree. That game is miserable!

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Tell me more about Cat Donald

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You can recommend French or Japanese and she will refuse both because she’s homesick.

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I didn’t know about this! Probably because I never made it to the first boss. Thanks for posting your score. It gives me something to strive for!

Oh wow! I swear this is easier than Super somehow

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This is the hottest thing ever published in Playboy…

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Replying to an old post but I think that dude’s still alive but may have had some serious health issues? Had a big falling out but then they brought him back for that last one. A bunch of the dev team, including the illustrator, made Billion Road, which Sakurina, miffy and I played as sorta Beautiful Game awhile back.

I lost.

I’d give it another shot someday if anyone wants to play it.

I think it’s still the only game in that Momotaro style available in English.

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Recent realizations about Military Madness:

It was probably named after this dumb fuckin’ Graham Nash song, huh.


Is it the first American console game with a built-in manual? Probably not but I can’t think of an earlier example. Also, innings?! What?? I get that the market for console games skewed young and wasn’t gonna have an easy time accepting a turn based game, I get that’s probably why they’re comparing it to baseball but I will still laugh at this, it is cute.


I totally forgot the objective on every map is to capture a prison and free your little dudes, or that the mooninite bad guys’ plan is to nuke the Earth. Doesn’t seem like the brightest idea but I dunno maybe the moon’s self-reliant in the future.

Pretend I played this game 2 days ago and was just stunned by this coincidence okay.

I just absolutely love the look and feel and sound of this game, I may just try and finally make my way to the other side of that map. I played this game a ton as a kid but I think it was mostly in multiplayer? My friends and I were all kinda obsessed with it, it was the only TG16 multiplayer game any of us could play cuz no one had a multitap, so glad I finally got to recently live the dream of playing multiplayer Dungeon Explorer, damn that was sweet, wonder how Vs. Military Madness would hold up today, in 2023, when played by adults. Maybe it’s alright. Doubt I’ll ever find out, but maybe it’s alright.

Totally forgot the game had so much text. Whenever I return to these TG16 games I’m impressed by the localization quality in comparison to their contemporaries. Yeah, there’s funny stuff like Last Alert but a) that shit rocks, and b) you have stuff like Ys and Military Madness y’know, this stuff was pretty damn solid for 89/90. Go compare this shit to fuckin’ Phantasy Star, NEC’s got those jabronis over at Sega beat when it comes to writing words.

Energy (Japan)-230409-052509

Not enough talk about these portraits in Energy, they’re fucking top tier, that game is something special, I need to play more of it tomorrow

image

Even put my uncle Georgie in the game, fuck.

Anyway play Military Madness.

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I would be up for this!

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Namco really brought a lot to the PC Engine in 1990. I dabbled in four of their games

Genpei Touma Den



This game is absolutely bonkers. I started out as a little guy and had to make it through a war of attrition. I absolutely cannot avoid eating hits throughout the stage. I can only hope to minimize the damage enough to make it to the end in one piece. If I fall down a hole, I have to play a top down maze that’s very similar!

After the first stage, the camera zooms in and I can see my guy in full profile. I have a choice of swinging my sword across my waist or over my head. Once again, I’m eating hits and just hoping that I get enough damage on the boss to get a health advantage.

In another top down stage, I see I can choose between three exits. There’s a map of Japan that’s shown between stages and I realize that I have some choice about what route to take. This game is long! Thankfully, or not, I have an infinite amount of credits. I have stopped just after making it to Kyoto. That stage starts as a top down maze and transitions to a side scroller. If I die in the side scroller, it’s back to the maze for me. I seriously cannot get past this area.

Splatterhouse



There are a lot of these kinds of single plane beat-em-ups, but this is the only one I actually enjoy. The pacing is really tightly designed. The sound and music really make it for me. Just pausing the game is a joy. There’s a song that plays when I face off against the chainsaw boss. The whirring of the chainsaw motor is perfectly blended into the track. Amazing. The poltergeist boss has the most intense screen shake I’ve ever experienced. There are only seven stages so I should really try to beat it before this month is over.

Bravoman



This may sound crazy, but this feels like a precursor to Rocket Knight Adventures. The controls aren’t as tight, but there’s something familiar about attacking from across the screen, targeting enemies diagonally, and playing through the occasional shooter stage. I was ready for this to be terrible, but I actually kind of adore it! Bravoman makes a lot of great poses when he’s headbutting, jumping in the air, and whatnot. I should probably also beat this one!

Valkyrie no Densetsu



Gosh, this game is so nice. Excellent cartooning, beautiful pacing and cohesion. I love how the opening screen starts with an overhead view of the stage. You can see the side path and lily pads that you’ll be going to in just a few seconds. I think I have to beat this one too! Thank you Namco! Thank you for the video games.

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You know I was going to come into this thread saying I think Namco has made my least liked games of 1990, then went “oh yeah I have been deliberately avoiding good games I knew.”

Which is to say I do not like Meruhen Maze or however the rom-makers named it. Being hit then traveling unknown distance away from your target to simply be swept away is worse than if there was even physics in play. I also despised the circus music.

Similarky Barunba or whatever, in which you play a gross alien with a mission to destroy all of natures birds, scorpions, and robot rabbits because their visage disgusts you is like…the line in my shooter list where everything below it I do not like. When I finally died tonight I announced, “Thank You.” Think this also had circus music but I maybe played too many games tonight without notes. Oh and your shot noise is really annoying!

Anyways, while I have been posting a lot in this thread know that on top of that I have been keeping some game opinions To Myself. Impossible. Because I hope to see others post about it and give a different impression. I even have the thoughts already in a note pad.

Anyways here are some Game Statistics for 1990 I’ve been meaning to note from looking at the mook all day every day:

2 Games based off Alice in Wonderland
31 Shooterish Games
7 Adventure Games
4 Mahjong
3 Baseball
3 Wrestling
2 Volleyball
1 Dodgeball
1 Soccer
1 Wallaby-Based Race Betting


That Momotarou platformer despite saying was easy enough for anyone stomp two adults with it’s trivia quiz about Japanese folklore. Also the jumping sucks.

I played about an hour of Image Fight. Infinite continues really change it into a puzzle game. You know the timing on enemy spawns changes between difficulties such that the lowest level is actually impossible if you die during stage 2? You cannot survive the gauntlet it throws at you. I played around and found the second difficulty the most playable one and look forward to playing it with Save States because wow that 3rd Boss.

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This one does have some nice music.

I also like the Japanese commercial for PC Engine Splatterhouse.

And We Love Katamari used the Splatterhouse arrangement of this song, though it’s hard for me to tell it’s the same song until this part:

Edit: Do time stamps no longer work? It’s at 1:38.

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Opinions from the world’s #1 JB Harold Murder Club player:

This was maybe my #1 video game “cold case” . . . it’s taken me decades to solve it . . . there were no English language FAQs or walkthroughs or longplays available for it . . . until 2020, when this champion cracked the case, enabling me to finally, finally . . . cheat to win.

I recommend taking a peek at that guide I linked (while also heeding the trigger warning at the top*) so you can see the wild lengths the author went to finally solve this game. They actually had to analyze the save RAM to determine which event triggers are required to beat the game. And there are so many fucking triggers and they can be easily missed and based on my many attempts at beating this game you are very, very likely to find yourself in an unwinnable state without knowing it.

*I do not recall the how the incident mentioned in the trigger warning ties into the main case. I’m pretty sure it had no resolution for me. I have no clue why it is in the game, I really can’t believe it survived localization, maybe they figured this was clearly a game for adults and they were probably right considering the genre and the cost of a TG-CD. But the player will have to engage in some very unfortunate, disgusting questioning thanks to it, it is maybe the biggest strike against the game, and lemme tell ya: that is really saying something considering the bullshit I had to put up with to beat this.

It is so easy to fuck up and this game is so obscure that I am confident no one in America beat this game legit until recently. I will not believe it without proof. Gonna need some Polaroids or camcorder footage. The last time I attempted to solve this I reached what I believed was the end but could not get a confession out of the culprit even though I was 1000% sure they did it. I had the evidence, I had half the town pointing fingers at them, I definitely had my man. Yet I spent hours in my dark room cycling through every interrogation topic available but they never cracked. That was almost…uh…20 years ago. Also there’s a very good chance my memory is faulty and I may have fingered the wrong person back then. But if so that’s not my fault okay this game is very open ended and it also breaks easily, it’s not my fault.

So this is a detective game, right. And when you reach a certain, invisible evidence threshold you can request search and arrest warrants. In the town of Liberty you don’t simply bring people in for questioning: you have to arrest them, and they remain in jail for the remainder of the game, which is very likely to break things, as many of the required event triggers are things like “Ask John about Martha,” but if you arrest Martha too early John will just say something like “Heard she’s a jailbird now!” instead of whatever dialogue triggers the event. And most of the event triggers are not clues, they’re shit like “Oh, I know of him,” just total filler text that you’d never expect to be tied to beating the fuckin’ game.

I learned of what may be the worst trigger from the aforementioned guide: if you arrest the town’s doctor before asking the teen sandwich artist about him you cannot solve the case. The kid doesn’t even know the doctor! The fast food joint is easy to miss! Would you likely be fucked by this? No, you’re never going to play this game. But it definitely would have fucked me…without that guide.

This is Jack Nicholson from Chinatown, right. And that’s Groucho Marx in the “More like Murder Club” screenshot in my previous Murder Club post, right. And this is just Spielberg, right:

Or maybe it’s Freud, I dunno, what do you see? That guy spends the entire game hanging out in the graveyard. If you progress far enough he’ll help you search the cemetery for graves to exhume, kinda feels like maybe he’s spent years waiting for that moment, like it’s his thing. The game itself is deeply flawed but it’s a sterling example of adventure game comedy, stepping back and thinking about what the player and the NPCs are actually doing is the real joy of the game and made all the tedious bullshit worth it, to me. During the case’s incredibly prolonged climax half the town was in jail, I was shuffling them in and out of the interrogation room, showing them the same evidence and asking the same questions over and over and over, occasionally leaving the precinct and heading down to the bank or the seafood restaurant to see if the witnesses would finally, finally give me the required response to BANK EMBEZZLEMENT. I would watch a TV show about that, I think it would be pretty funny, is the golden age of TV over, maybe we could revive it with this pitch, a procedural about nothing.

Biggest road block was getting these contact lenses to spawn. I do not know how I finally triggered their appearance. Probably asking a housekeeper about a quiche for the 70th time or some shit. Took me two attempts to beat this game this week; I didn’t turn to the guide until pretty late in the first attempt and that was a mistake, I could not get the lenses to spawn, I missed some trigger and it took me a shamefully long time before I finally admitted defeat. Came back the next day, this time strictly following the guide, and, well…I still had difficulty getting the lenses to spawn. But they eventually did, yet I had more difficulty after that, it is all so fucking stupid, I am getting all sweaty right now just thinking about it!! Over half my World Record Speedrun was spent cycling through the same interrogation options, hoping this time it would finally trigger a confession, I seriously have no idea what caused that final dude to crack, feel free to study my speedrun, let me know if you can figure it out.

Actually you shouldn’t watch that, you shouldn’t play this game, I’d love if the sequels were translated though, I want more Japanese detective games for adults, I also really want a drink, oh yeah here’s the Bottom Line from Computer Gaming World magazine:

image

The PC Engine, much like computer, is not for kids. Sometimes.

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finally defeated my brother prince Zach who used dark magic to defeat me at the beginning of the game to take the throne after the deaths of our royal parents Brace and Grace

brodown

true to the spirit of this game, the best strategy I believe involves bouncing on his head which cancels his rockets, falling down, wailing on him, repeat

the manual mentions an unnamed princess who arranged the successor contest at the start of the game, maybe that’s sis?

I have seen people elsewhere think less of this game for the way it deviates from the first one but that only enhances my fondness for it, kinda like how I admire how dark and nihilistic Alien³ was after Aliens except this is even more removed from its predecessor and actually enjoyable

also dipped into Dead Moon because I wanted to shoot up some thems (Darius was too hard!) and Rudie mentioned it, yeah that intro cutscene is some cool stuff, setting up the backstory of an asteroid headed to earth while showing said asteroid pass each planet in our solar system before being deflected to the moon where it turns out it’s full of aliens, then you start the game on earth → space (moon in the background) → the moon itself after defeating a gatekeeping space turtle. that’s where I left off, some real parallaxcellence going on

will give the wheel a spin at some point but really wanna check out Valis III, Valkyrie no Densetsu, and Marchen Maze (might go with the arcade version of the latter though, isometric looks too good!)

oh also Ys I & II to get some RPing into the mix and because I’ve never Ys’d before

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