Ys is really nice. I needed to grind at the end of II and it let me put something heavy on the turbo button while I did dishes. What a considerate game!
I’ve been watching Kore ga Pro Yakyuu '90 play itself for at least an hour now and I think that’s long enough to declare it the most flavorless baseball game of all times.
This is a recently released English fan translation?? Pennant mode is seemingly nothing but choosing a staring lineup and occasionally telling a dude to practice. You can’t even pause the games or make substitutions. Big respect for the weirdoes who translated this thing, they really are weirdoes.
i hate fushigi no yume no alice so, so much
shoot the flower. stop to avoid its suicide attack. run before it respawns. jump before the cardman gets on screen, he chucks spears before you even see him. somehow my natural inclinations keeps leading me into collision with enemies. i’m so mad. good job face.
I tried playing a couple of RPGs with ztranslate. The experiences were not as strong as Tengai Makyo, so I dropped them all!
Momotarou Densetsu Turbo and Momotarou Densetsu II
Hudson really loves this peach boy! Turbo is a remake of a Famicom game. The original actually got a fan translation, maybe I should’ve played that instead. But this is the year of the PC Engine so I had to try and hamfistedly make my way through. It’s a Dragon Quest-like! The numbers are small and the world is not too large. This is a game that seems like it’s for children, but maybe it isn’t.
The two selling points of this game are its wit and the way it plays with familiar folktales. That means I will certainly have no issue enjoying it as an American using Google translate. One aspect that stood out to me was the concept of a gimmick enemy. I was in a cave and enemy encounters were of two kinds: a man who would steal my gold and a man who would spin a roulette wheel to give me something. I think they’re related somehow because once I started hitting the thief, the roulette guy stopped giving me things. What is that all about? I ask while scanning the room with my arms in a W.
Necros no Yosai
In 1990, the two biggest RPG releases were Dragon Quest IV and Final Fantasy III. Both of those took ideas of classes and party dynamics and really played around with how they interacted with the narrative. Necros no Yousai does something similar… kind of. The prologue presents us with 8 heroes who defeated a great evil. Right after, the story follows the Mercenary of the group as he struggles to find work now that the big bad guy is gone. We are put into his shoes alone.
In town, we meet a girl who is looking for her dad. We have to travel out into the forest. There’s a guy there who warns us that we should have more people in are party before we go further. I talk to everyone and can’t find another person who can join. The monsters are really tough past the bridge and I realize the guy is right. I stop playing, but not before I see some really wild battle scenes.
You see, in this game, all attacks are animated. The animations aren’t completely monotonous either. For instance, attacking can show my guy firing an arrow, tackling the enemy, or focus on the tip of the arrow as it flies. It also switches into a weird Space Harrier perspective for a couple of these shots. The effect is really bizarre! I think I could be tricked into playing all of this game if it was translated.
Starting this game yelling Why Are You Like This PC Engine Platformers.
Bravoman is alright.
Right, I don’t want to overrate it but after playing so many Wonder Boy inspired platformers, it’s nice to play something very different. Also nice to play an arcade conversion that looks more appealing than the original.
Puznic and Spinpair are two puzzle games trying to pull a fast one on you that being complicated is the same thing as being smart or fun. Back away and play Shanghai (and wait for puyo in like 3 years).
Wallaby!!
I wanted to give Masaya another chance so I tried to play this kangaroo race betting game. I wish so badly to understand what is going on. I can walk up to people and ask for advice on who to bet on. I’m informed that all the bunnies are so friendly and willing to help out. Again, I’m using ztranslate so only 40% is getting through in this game. I can’t tell which kangaroos I’m betting on. When I watch the race, I don’t think I can do anything, just hope and pray that I win money. Please lord let some freak translate this into English so us fellow freaks can bet on kangaroos.
Also, we reached another benchmark! 50% of 1990’s games have been mentioned in this thread!
New wheel is here! Wheel of Names
Space Invaders: Fukkatsu no Hi sure is Space Invaders. Gotta figure out how to play the plus mode.
For this thread I sat down and played through a Japanese Adventure game. Now I’ve done that. Nishimura Kyoutarou Mysteries Hokutosei no Onna**. You might have a lot of expectations about The North Star Woman. You’d be wrong to this was very boring.
There is no fail states…until, well…so I could stumble around and get stuck and have to ask all questions to all suspects over and over. Despite being…somewhat about a murder in Hokkaido all the main players live in Tokyo. For being based off a famous writer’s books, I have zero confidence in that writer. This story was written stream of consciousness until they arrived at some kind of ending.
So it is a no-fail state adventure game. Until the very end when in only to disprove an alibi, you have to have an exhaustive knowledge of Japanese transit systems. Seem he got on the Fuji train in the evening and thus couldn’t commit the murder in central Tokyo. So you have to take the Fuji from Tokyo get off somewhere and rush back to Tokyo to prove the murder could happen. Will you take an airplane? A taxi? A 3 point train route? Then make it back to Osaka for a meeting you were having that morning? I had two in game days to sit around on train platforms and determine the route! Absurd sicko stuff! Why did a train nerd get their hands on this boring mystery right at the end?
But hey I understood 90% of the plot up until the very very end and then I think it was because it fell apart than my own language failings.
There was no personality to any of the characters. The game was frontloaded with WOW CD TECHNOLOGY. By which I mean I saw and heard pixel police sirens. Definitely had more fun with Kindaichi 3 for PS1 and that game was horrible.
One out of Five connecting train tickets
The PC Engine is the #1 console for funny animals with nicotine addiction.
I can’t believe a Japanese Adventure game was made by William James Sidis.
I own this on physical card, once I streamed it and won one of the biggest bets I could make somehow. I love wallaby.
I have played the plus mode. It’s pretty much what you’d expect from PCE Space Invaders, so fun, but also not Enough.
Two outta five bunkers
I hope you guys are happy
now I’m addicted to kangroo betting
Warabi Musume Pretty Derby thread when?
sure, once I decipher the secrets of the race report
I played two more Masaya games hoping that 1990 would represent some kind of turning point.
Ranma 1/2
I’ve never watched the series or read the manga but I know it has something to do with China and switching between masculine and feminine bodies. Masaya has squeezed so many cutscenes into this game. It’s actually somewhat impressive. What’s not impressive are the action sections. I feel like I’m constantly being pranked by the action design of PC Engine games. I always have these large life bars, but I can’t really dodge most things. There’s a powerup that will help me change my body but I cannot tell why I would do that. At least the level design was neat. One stage was set up with bamboo poles that I could use to my advantage, another had hordes of high school athletes trying to stop me by forming into pyramids and using their sport equipment against me. Not great, but definitely better than Shubibinman.
Kickball
Here we go. Now we’re talking. This game takes a baseball structure and makes it much easier to play. The ball rolls slower, so I can actually hit it. Besides tagging a base runner or throwing it to base, I can try to bean them with it. They can also try to dodge by stopping in place before the throw or jumping over the ball. It’s great! My only gripe is that I could not figure out how to do special kicks or special field throws. The computer kept doing things like that, making the ball into some kind of hurricane torpedo, and it didn’t feel fair at all!