Man yeah this is so chunky and sloggy and good. Playing a sorc, haven’t really picked a specialization so far, although I’ve gone off on one of the attribute spurs to unlock things further out earlier rather than dipping into the mana regen/spell damage area.
I beat a midboss and it dropped a staff that has effectively trivialized everything that I’ve run into afterward, if this isn’t an outlier, this is exactly what I want from the loot systems in these kinds of games.
With WASD movement, this game is effectively a twin-stick shooter now. It’s nice just how different the game feels from POE1. The gem support system is neat! Having to actually dodge enemy attacks instead of tanking them is neat! Thinking a bit more about aiming and timing abilities rather than just spamming them is neat!
It’s slower paced in a lot of ways compared to its peers, in both movement and item progression. But the game is very neat.
I started a Warrior just to see how the other half lives and I have to keep pausing on the tutorial miniboss because you have to do a Souls-style chip away at his gigantic health bar and I both get bored and started to get RSI-style feelings so maybe it’s a little tooooooo sloggy?
My sorc is kind of bottle-necked right now as I’ve hit some later Act 1 mausoleum enemies that I just have no idea how to deal with them, they’re heavily energy shielded and hit like trucks so I’m not exactly sure what the intended approach is.
I think there’s a new mechanic that mostly melee has and it’s useful for staggering bosses, so maybe that’s going to be really important for balance? IDK. The thing with video game buffets is that it takes so long to have a bite of everything. Trying to do a range/melee ranger at the moment, and it’s mostly just arrows and “hey i have a cool shield on my back”