Overwatch or other tightly paced shooters

The Opera also came out way before the Specialists

In this movie analogy, Action Half Life is just Desperado, thus the worst one.

1 Like

Was Action Half-Life ever more than a half assed remake of Action Q2? AQ2’s raison d’etre was “realistic” guns with reloading and non-futuristic urban maps, all of which pretty much existed in plain old HLDM.

Oh, it was the mod with the elaborate puzzle maps, right? I played some knock offs of those in FEAR and they were more memorable than the actual game.

Well I mean it was a full remake of AQ2. Plus new stuff. It was the most awkward, probably, because it was invested in a chunkier 90’s American action feeling. I’d call it Die Hard rather than Desperado (which is just wannabe Woo, that’s not really the AHL vibe at all).

I also like it better than the Specialists. I dunno, smoothness has never been a big virtue for me. I was never a big fan of Japanese platformers and such either.

It WAS the one with the insane puzzle maps, which are absolutely brilliant. But I had no idea they existed back when I was actually playing it online.

1 Like

Literally like half the maps and guns were desperado references and you could dive through the air

Action Quake 2 was definitely the die hard of action movie inspired mods. I loved it and I cant put my finger on why ahl was so much worse than aq2 but it was

Hm. Maybe I’m just mixin em up. It’s been a long time.

@disestablished – I totally understand where you’re coming from. I think it directly relates to why Siege is a tremendously popular game in terms of active games yet is very very small on Twitch - it is a game that does not stream well and is hard to demonstrate.

The core of Siege is position information. Death comes quickly once players engage, and since the maps are destructible and have quite a bit of verticality, the rounds play in a much more dynamic fashion than in CS. There is a constant push/pull of trying to gain information about where the enemies are without giving away too much information yourself. This can be gained gained through surveillance and through gadgets, but other cues – sound, environmental destruction, etc – are equally important. Even though you may go minutes before seeing and shooting someone, you’re stalking and scouting every other moment. And once you’re out for the round, you can still serve an active role by looking and listening through drones and cameras placed on the map.

It’s worth noting how detailed the sound modeling is; it works unlike any other game that I’ve played. You can read a deep dive at Gamasutra but the gist is that it not only plays with occlusiveness, but positions the sound based on the reflectance of sound waves traveling through open spaces in the environment. It takes a second to get used to, but the result is that you can tell quite a bit more from a given sound in Siege than you can in other games.

If you are looking lots of gunplay – that’s fine! – Siege may not be what you’re after right now. What I want to discourage is the view that Siege is a slow-paced game for campers.

1 Like

@dongle will I regret getting the starter edition for $10?

The starter edition can’t be upgraded to the regular edition and it basically forces you to pay to unlock the base operators. The regular edition allows you to unlock the 16 base operators about as quickly as you’d want to (a new operator every few games) then “highly encourages” buying season passes / seasonal bundles if you want more operators. The base operators are all competitive, and as long as you read a wiki about the 16 seasonal operators you won’t be too surprised.

(TL;DR: yeah, you’ll regret the starter edition if you want to play for more than a night or two.)

oh well, I bought it anyway! $10 vs. $30 was too good of a deal to pass up and I like doing the same thing over and over again. lmk when you want to play!

if you seige, take my caucus as baggage with you! I’d be down to try it again, just need to rewire my OW muscle memory as I go.

Alright, since it’s not getting a lot of conversation here, I’ll chime in to describe my experience with Overwatch; I played at a casual level pretty regularly, until my motherboard melted down this past summer.

Like with most high-profile online games, your ability to ignore/aggressively mute toxic communicators will improve your relationship with the game. This can necessarily impact your ability to coordinate with other players, and so like in a MOBA, your enjoyment can be dramatically impaired by a teammate who operates in bad faith. If you have competitive ambitions, finding a dedicated group may be preferable. For my part, I especially loathe random teammates arguing about hero selection, so I stick with the Mystery Hero mode; I find most of the arcade modes superior to quickplay, but I still prefer that to the matches of COD:WWII I played with my brother-in-law this week.

1 Like

the secret to enjoying OW is to ignore the competitive/ranked mode because quick play already has light matchmaking in place and the arcade has a fucking “server” browser now so you can find whatever manner of dumb tomfoolery you want

with that said, if you go into comp and go out of your way to not communicate with your team, well, that’s kind of a shit thing you’re doing. even I hop into the voice channel to hear callouts despite not actively chatting

1 Like