I mean, I think a jean jacket and some sewing are in your near future.
That’s strange. My last post seems to have disappeared. I wonder if I somehow deleted it. I guess I will rebuild it so that your reply makes sense again.
My patch arrived the same day, joining the ranks of two other patches I have received unexpectedly over the past month or so.
Previously, the only patches I had were my old Boy Scout badges and the one I got for achieving a high score in River Raid as a kid. But I suppose that I am now an unwitting collector of patches.
Holy shit tho, that river raid patch. Seriously, time to get you a jean jacket.
did i ever tell you guys about the time i lost this game to a former winner of a Netherland beauty pageant?
it was Mr. Holland’s Opus Magnum
i’ll get me coat
They just added a post-game chapter with puzzles that have confined spaces and teleporters.
FUUUCK. I wasn’t even done with all the journal puzzles yet.
Well, this is where I accept I will not beat wourme. Purified Gold:
I suspect that if I want to get less cycles out of it I’d have to do one lead per purification glyph because that hitch waiting for the merge is awful when you’re trying to saturate the inputs. Also can you tell where I stopped caring when arms started moving?
EDIT: Then my solution where I did just that is a cycle off!
EDIT BECAUSE HA: I found the extra cycle. Matched in optimization!
Still plugging away at this, maybe one puzzle a week? They are a lot of work now. This solution is not good (check out that terrible thing at the bottom left) but it’s still pretty low cycles considering. The issue I ended up having was a spatial one, and I did not feel like reconfiguring the whole last section to fix that.
Also I did not know until this puzzle that you could scroll the screen!!!
That’s how I’m approaching the later puzzles in IV and V: maybe do one a session, puzzle a bit at a couple others and then leave it for another day. No longer really trying particularly hard for optimization either, as can be seen here with Unstable Compound:
I admit that I didn’t care much about this game because it looks like a retread of The Codex of Alchemical Engineering, and because I have a few other unfinished Zachtronics games sitting on my library, but after checking this thread and some videos, I couldn’t resist picking up an… evaluation copy, before getting the full game.
It’s pretty great. I mean, it’s obviously better than Codex in every aspect, more immediately accessible than TIS-100 and seems more open ended than Infinifactory.
I like how I got a pretty low-cycles solution on my first try for airship fuel. The game accomodates more intuitive solutions than SpaceChem because the interface and behavior of the machines is simpler. The gif feature is great too.
(And yes, I know I could have saved an extra 20g by replacing that piston arm. Again, this was a first try)
It’s not particularly optimized for anything, but for some reason I like my Airship Fuel solution. there’s just something about it.
oh god my solutions are starting to make me think maybe I should mute the music and play Breakfast Machine over it