Creates a constant feeling that if you’re doing it yourself you’re probably doing it wrong, which isn’t entirely pleasant, but I suppose that’s true for any programming – someone’s done this before and we’re just ignorant of it and making it up as we go
They’ve updated this game to make piston arms cost 40 and to disqualify solutions that don’t loop indefinitely after reaching the goal. (I only have one like that.)
With these changes, they are also going to reset all scores within the next few days. So I guess anyone who cares about the leaderboards will have to run all machines again. I don’t think I saved all of mine, but sometimes just kept editing to go for a different approach.
Do people think this game will work for those who just want a solution no matter how needlessly complicated it may end up, or does it really depend on wanting to go back and try to optimize one’s previous solutions? I ask as while I managed to eventually complete Spacechem I never really felt much of a desire to go fiddle with old designs to make them more efficient.
Now those puzzles eventually became so insane that it’d take hours to get through one and by that point any amount of replayability became a very distant secondary concern. I have no real context to the puzzles shown here but from afar they don’t seem dramatically difficult to just get any old solution for (they may also be very early ones, again no real context). It may just be the nature of this kind of friendly competition thread to focus on this part of the game, but I’m curious if those here feel that this is just a pleasant side bonus or if this is the real meat of the experience, if simply just playing through each puzzle one time straight to the end would still be fine or rather meh.
If you finish this game while it’s still in early access, you can get a patch for basically just the price of shipping. I completed the last puzzle (though probably not very efficiently) and ordered the patch. I don’t really collect patches, but I have unexpectedly received two others within the past month and figured I might as well get this one, too. (The other two were for pre-ordering the second Deep Dark Fears book and for having a subscription to Hi Fructose magazine.)
Yeah, I did that in my…um…questionable copy this morning, and then my unemployment check came though, so now I can actually legit get that.
Also I vary wildly compared to scores on my friends list. I beat wourme sometimes on cycles, other times I do not. IDNGAF about that money though. SPEND IT ALL FOR SPEEEEEEED.
Also I beat my previous Invisible Ink by 2 cycles, fuck yeah. LOOK AT THAT MONEY!
if you go for the beta campaign, this is the easier zachtronics game by far. you have plenty of space for bad solutions. i hope they do some extra challenges by the end of it.
maybe theres a second campaign, like infinifactory.
comparison:
Spacechem: i am stuck in penultimate level for years, and since it does not support steam cloud i do not have my old saves.
Ironclad Tactics: i dont think i finished it.
Infinifactory: the beta campaign was very easy. the second campaign is way more challenging than anything in Opus.
TIS-100: the sorting level is super hard.
Shenzhen IO: i did not preorder this as usual. the campaign is way harder than Opus Magnum mainly because you have limited space.
Yeah, cycles is clearly the endgame here.
Im now focusing only on cost and area. Still waiting for some quality of life update that adds subroutines to the arms instructions to tackle cycles.
The latest update reset all the scores. However, there is a button in the menu that runs all of your solutions again in about a minute (total) and records the scores anew.