Opening Cutscene

i wish the aesthetic priority for full 3d final fantasy games in the 00s was to follow the ffvi psx cutscenes’ lead and faithfully model amano art like smt did with kaneko in nocturne and dds and dragon quest did with toriyama in viii and eventually xi

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one of my greatest wishes is for a new final fantasy which takes cues from dragon quest xi in terms of a return to turn-based/atb combat, an uematsu soundtrack, and exactly what you just described wrt amano designs. just one more, please.

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i think his style would work fantastically in an okami-ish cel shaded 3d format specifically. final fantasy has really never done this in the first place and it doesn’t necessarily have to be a nostalgic gesture.

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SNK has demonstrated with Samurai Shodown that you can get really snazzy stylized painterly effects on the kind of budget fuckin’ SNK has, so I feel like Squenix has no real excuse.

Transcending history and the world, a tale of souls and swords…

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my favorite shooter intro

which was emulated for the excellent indie game zeroranger

literally think about the shogo intro constantly

i count the cnc install as the intro because it is. it’s great.

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This thread makes me wanna play so many videogames

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iconic
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oh yeah i have a youtube playlist of attract modes i’ve recorded from various games

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holy jesus this is amazing

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btw the RE3 remake has a great intro

saul myers…is going to hit boiling point. grits teeth

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A ton of great contenders for the era, psx and arcade. But here we have the Tekken Arena way of Nomura (instead of Toriyama Tobal 3) lineup on display, and this…insanely menacing storm of orch hits/stings bouncing around a factory as the soundtrack.

At 1:40 Yoko looks up to somehow…see NotHayabusaOrHotsuma? How it speeds up (heart rate) then cuts to the title blimp, too damn hype. Even worked in the dungeon/adventure mode and final boss.

The demo version had a very different kind of energy, nice track but granted a much more generic fighter tone, imo.

The release version is some intense fever pitch…I still think of the angles built up around the kickboxer working his punching bag, seeing one sway.

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I’m still curious about the origin/nature of that music, too since it’s not on the soundtrack and apparently also part of this in Eureka 7, many years later.

I’d guess another popular stock use/heavy sample case, somewhere deep, but it’s like a whole section is the same.

I literally spent entire days researching this, a few years ago

I found NOTHING

The composers for Ehrgeiz and Eureka Seven haven’t ever even worked together

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