They are already adjectives (2) and nouns (1).
Most of the logic to make the game work is here now.
Also, buoyancy:
Getting into the homestretch here, please heap praise upon this project so that I can stay motivated.
Looking spooOOOOooooooOOOoooky!
go go float ghost
omg I love it
Sharing it with spouse:
hahaha
thatās a cool idea!
I also like that ghosts eat candy corn
CANDY CORN SPRITE SUCCESS
Two days till Halloween and I just finished the interstitial logic that I need to connect up my stages (and to use a stage as a level select menu). Iāve got a database tracking records which is almost done. I need to design about 7 more stages to fill out the content.
The game uses Tiled and a bunch of hacks as the map editor so level design is relatively snappy.
I added one mechanic which I am hoping will have some depth: pumpkins can now be pushed around by the player, and they can also collect candy corn. So you can like push a pumpkin into a cat, which will knock it into a row of candy corn. You can collect on a different path and double your score.
Iāve also added a set of spikes which launch you downward. Since water has upward buoyancy and you canāt otherwise thrust down, using these spikes is critical to getting caches of candy corn beneath bodies of water:
Am I a total failure if I canāt get this out by Halloween? Iāve got a baby, for Godās sake!
You tell that baby to shut the hell up
I can neither tell my baby to shut up, nor my job.
You gotta get better baby control sir
Its almost physically uncomfortable, imagining telling my child to shut up.
iāll do it for you if that makes it easier
Stop being mean, in theory, to my kid or Iāll never finish this game.
ābetter wrap that rattle up, bā
Happy Samhain Everyone: Give oooOOoo a spin here:
https://procyonic.org/oooOOoo/
Let me know about any issues!