They’re ok
fine I get the message bye
Twittersphere only captures a slice of offbeat opinions though
i retract my earlier statement about re6
there really is no substitute for re6. the first and last of its kind.
will you mourn its death?
this, this, this, this, this
i am actually kind of hurt by diplo’s view of my tastes, maybe i should take a step back. i’ll be back later! <3
Wait is thinking that mass effect 1 was the only halfway good game in the series a popular opinion on neogaf and twitter?
[quote=“21012, post:70, topic:4329”]the difference between neogaf and here isn’t as much which games we like as it is why we like them
[/quote]
Yeah
It’s hard to qualify how we come to our conclusions about “general impressions” of videogames (if general impressions even exist; we only know of the ones that people talk or write about, the latter moreso) but I’ve almost never seen people slam Oblivion on other forums or in the comments sections for articles/videos. I think many people still quite like it (its score on Steam remains extremely high) even with all of the memes its own dumb/bad design generated, like the identically voiced, relative to all other guards, guard who will chase you halfway across the world if you whack a cock and surface from a lake in full armor. I wonder if it would have gotten a rerelease, as soon as it did, anyway, if Bethesda thought it was an embarrassment.
this is just…
this reads like “you have boring opinions, maybe take it to gamefaqs”
like, straight the fuck up, how else can one take that? it implies that i’m not already aware of the state of mainstream game reception, or that i haven’t been since 1994. it’s like some kind of shitty gamer cred test.
i wondered if contextualizing myself - in the interest of pre-acknowledging my likely contrarian-seeming status to diffuse to idea that i say things to get a rise, when in fact i’m often shaken to share my opinions because i feel like they wont be taken at face value because they a) seem to look weird on the surface and b) i’m often bad at explaining myself - was a mistake
i’d go so far as to say my insecurity in this stems from my time on IC/old-SB, where “inferior” opinions were instantly shamed and those posters mostly lurked instead of sharing. “hey i bought silpheed ps2” was my second post on SB. the entire thread was more or less mocking me for not knowing that the game was complete shit before i bought it. i hadn’t played a lot of the games people trumpeted back then (because i didn’t have the funds to get much), so i just took it at face value that my opinions would be worthless until i had experienced enough of the IC/SB “canon”
i guess that explains why i obsessively take note and at least play briefly exhaustive lists of games for every console i explore, and why i sometimes have a hard time enjoying the game because i’m too busy analyzing and studying it
anyway, i should probably try and feel some kind of finality about this because i’m not into drama or anything and i just want to share and discuss and debate games and not if i’m at the right forum
and with all that said hopefully the reason i AM at the right forum is that i vigorously reject critical reception as good or bad*. i do however take great interest in critically/commercially successfuly series with a “bad” entry (e.g. dark souls 2, re6), or things that are popular but heavily maligned by an “enlightened” set or another (e.g. assassin’s creed, call of duty). i love to find beauty where others do not, and i love to try to take things on their own merits whenever possible, particularly when it seems hard to do that because of the weight of expectations or other factors
also, “consumers” and “gamers” and the “mainstream” are not idiots. people respond to things, and understanding why is more interesting than dismissal, or worse, condescension
idk fuck it
(*by this i just mean i think ultimately highlighting the things we like is only ever going to be the things we like, and maybe we like enough of the same things to come to consensuses but they never get more objective than that - even though it’s fun to imagine they do)
Ftr the best thing about that fatigued souls thread was you talking about why you liked 2 and i hope any pushback i presented wasn’t taken as trying to shut you down! You even got me to re-evaluate how i felt about the game and now i want to give it another chance.
I’m bummed out at the idea that this forum just flattens out dissenting opinions or something. I genuinely thought we were better about that than we used to be. Idk, i’ll try to check myself more, i would rather have people articulately explain why they like something and not feel shamed into silence.
no, i was driven to really start to explore why i feel the way i do, and i think you can see that starting to come to fruition now - debate makes everyone sharper and more sure of their own feelings. our unique perspectives strengthen and steelman each other’s opinions. they hone our wits and critiques. it’s vital!
ds2 is actually super difficult to assess because i respect and acknowledge everything people i admire have said about it (read: everyone here and then some). their critiques aren’t wrong! they even resonate with me, but in that weird sense of
this is notable and different. i like how notable and different this is!
this is weird and bad. it’s notable how weird and bad this is!
life through discourse
keep it going, I wouldn’t be here if people didn’t have interesting opinions
I have a professional obligation to take all emotive responses seriously. I can only ask, “why do you think that?” and have to treat reasons valid. I don’t have an obligation to slavishly respond but one of the first things I learned was to shut up and listen, and dig for more if someone wanted to say something to challenge my opinions.
dark 2 owns
also I enjoyed playing re6 enough with a friend despite how much of a slog it could be, it was the very shaky comparison to games/series I’ve cumulatively played upwards of 2500 hours I bristled at (it’s extremely difficult to find anyone who is intimately familiar with what those games are actually doing and I get kind of testy about it because I am a bad and lonely person). I like re6’s karate and it was 98% of my enjoyment of the game but the idea that it’s a melee combat masterwork of any description is unapproachable to me. I still always Very Much appreciate reading anyone willing to articulate mechanical fluency with any game though so if you ever get around to that with re6 I’ll be first in line regardless
re6 is a disaster! the cutscenes are pure camp but seem to take themselves 100% seriously - like some members of the team were in a michael bay meets b-movie horror state of mind and others were like “we present to you: a magnum opus”
it’s not really the melee combat specifically but a unique feeling
“survival horror” reimagined via: weird dynamic action button prompts and esoteric unintuitive but satisfying inputs and really slick TPS weaponfeel and aimfeel and the weird traversal, sliding and rolling and rapidknifing and such
the survival horror is refracted so violently that it’s unrecognizable at first, but it rears its ugly head in the difficulty of the game, particularly on harder difficulties. a savage of a game!!! it gets at the core premise via a completely backward way, and one that, on the surface, almost full-on rejects and betrays the original premise of the series… as some would understand it…
oops i wrote too much
though if anyone here ever says Streets of Rage 3 is the best one again without having played any of them in 20 years and never having beaten 2 on Mania I’ll shut down the forum under felix’ nose
oh ok I don’t disagree with any of that you just set off my character action game alarm
if I was a boss battle that would be how you reveal my core
All forums, large or small, flatten out dissenting opinions to some degree or other. Nobody thinks their forum is the one doing it but they all do because it’s how evolution programmed us as social primates or whatever. We’ve reached the point as a species in the past few hundred years of noticing that it’s a thing and we should try not to do it but it’s a lot of work not to do or recognize when it’s happening and try fostering a environment where it doesn’t happen etc.
So, like, I don’t know.
I dont get the appeal of streets of rage games actually. They just feel mushy
compared to…what belt scroller?
re6 is a pretty disempowering experience. i found it very amusing because every time i spent twenty minutes shooting at some flesh blob boss i wasn’t killing it, i was just filling an invisible meter to trigger the cutscene with the big things exploding or the big metal falling on the boss’ head that was actually going to kill or hurt it. it was weird in a fascinating way. like, the deep end of a cinematic videogame. i kept playing because of that.