oh god now i’m going to have to stream re6 aren’t i
last time I streamed re6 about a half a year ago it was me and a friend doing 1v1 pvp duels with sherry melee and treating it like it was a tournament viable competitive activity and then we played Leon’s campaign for a while and tried to see how far we could get just laying on our backs and kicking enemies and it gave me a headache for 6 hours afterwards and I almost threw up
8.5/10
Compared to action games in general? Beltscrollers always felt like mush to me
I mean belt scrollers are the worst genre yeah
sor2 is the only good one and only on mania and only if you play with me
then it’s top 5 game of all time
I’m the Canon Max
That wasn’t my intent. It was to say, like @21012 said in the Souls thread, that “you’re not some weirdo out to sea alone with your opinion” (which is, truly, one that is shared by a lot of people who continue to most enjoy new material in that series), but I guess the mistake here was that I cast the net too wide in trying to make you feel less estranged (if that is actually how you feel) and I also don’t know what your opinions about Oblivion are besides that you think it’s good. This thread has already become something else so Idk if my response will mean anything. Obviously, I misconstrued stuff. There’s no other way to explain your response.
You can PM me if you want – not to Explain Opinion, just to say anything else.
the state of being completely forgotten or unknown
the state of forgetting or of being oblivious
the act or process of dying out; complete annihilation or extinction
You cannot wait while in the air
Terrifying footage showing the complete dissolution of a family for no comprehensible reason
After exploring lots of them it is my belief that belt scrollers are the best genre because 999% of the games are from a design perspective totally unremarkable so almost every game you could categorize as such is distinguished by how much inordinate unrecognized effort went into the microscopic background details and screaming stupid music
There’s my indefensible opinion
Vagrant Story is kind of this. it rules.
for a second I felt bad for this post not being about Oblivion, then I just noticed the beltscroller talk
This is actually a totally defensible take on beltscrollers and I only ever pop into them to check out the music and spritework and background art
btw
I never got very far in Nehrim (the total conversion made for Oblivion) but it was a good deal more genuinely interesting than Oblivion. Dungeons had some actual effort put in and it has that delightful awkward-german-rpg vibe to it.
Man… Oblivion is cool ok. The complaint about there not being enough voice actors feels like the most bizarre criticism to me. Like, every videogame is just representation. They copypaste 3d models of rocks and trees and flowers in every videogame ever, why not do the same with voice actors? Voice actors are expensive as.
Aside from that, It has fantastic sound design and music, and incredibly warm art direction. The game looks like a bloody Monet painting! It’s the only bethesda game where the actions feel comfortable.
That’s what Oblivion is about: comfort. It’s set in the Imperial province. The whole game - from the level scaling to the ease of use to the setting - is about how easy it is living in the rich country that prospers by exploiting all the other countries (as seen in the colonialism in Morrowind and the invasion/civil war thing in Skyrim). It lets you inhabit this incredibly pleasant, untroubled world (let’s ignore the hell gates opening up everywhere) where you get to go to vineyards and jewellry stores and there’s freakin giant shiny cops patrolling the roads and you can kill everything really easily.
Making a game about that between making two games that are explicitly about how difficult it is for these two poorer neighbouring nations is, imo, a pretty interesting thing for a dumb huge console rpg to do.
nah the real problem with oblivion is the creative bankruptcy of taking this description:
It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.
By contrast, the Eastern people of Cyrodiil relish in garish costumes, bizarre tapestries, tattoos, brandings, and elaborate ceremony. Closer to the wellspring of civilization, they are more given to philosophy and the evolution of ancient traditions. The Nibenese find the numinous in everything around them, and their different cults are too numerous to mention (the most famous are the Cult of the Ancestor-Moth, the Cult of Heroes, the Cult of Tiber Septim, and the Cult of Emperor Zero). To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons. Above them are the merchant-nobility, the temple priests and cult leaders, and the age-old aristocracy of the battlemages. The Emperor watches over them all from the towers of the Imperial City, as dragons circle overhead.
From the shore it is hard to tell what is city and what is Palace, for it all rises from the islands of the lake towards the sky in a stretch of gold. Whole neighborhoods rest on the jeweled bridges that connect the islands together. Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings. Moth-priests walk by in a cloud of ancestors; House Guards hold exceptionally long daikatanas crossed at intersections, adorned with ribbons and dragon-flags; and the newly arrived Western legionnaires sweat in the humid air. The river mouth is tainted red from the tinmi soil of the shore, and river dragons rust their hides in its waters. Across the lake the Imperial City continues, merging into the villages of the southern red river and ruins left from the Interregnum.
The Emperor’s Palace is a crown of sun rays, surrounded by his magical gardens. One garden path is known as Green Emperor Road-here, topiaries of the heads of past Emperors have been shaped by sorcery and can speak. When one must advise Tiber Septim, birds are drawn to the hedgery head, using their songs as its voice and moving its branches for the needed expressions.
And turning it into Oblivion’s generic western fantasy land
The voice acting criticism is one manufactured by Bethesda themselves, as a selling point for Oblivion 2: Skyrim, advertised as having 10x as many voice actors. I remember them acknowledging the limited range of voice acting as one of the things they’re fixing in Skyrim.
I think the big problem with the voices is mainly just how it added to the samey-ness of NPCs which is more irritating than even in games like Morrowind that were just the same few meshes, since ostensibly the face customization could have allowed for more variety than what we got. I mean I can understand lots of the lesser NPCs who don’t really do anything being churned out, but you’d think the major NPCs of the main quest at least would stand out, but nope, Uriel Septim looks not unlike any random beggar. The fact that all the non beast races used a single head mesh certainly didn’t help.
On a similar note I never understood why Bethesda is so stingy on hair meshes. Hair styles are one of the easiest ways to make samefaced people stand out a bit from each other, to say nothing of giving the player more customization options, and without even getting into stuff like beards.
I’ve played too many RPGs and I think Oblivion has the worst leveling system I’ve ever seen
Main acrobatics, jump around, oh shit you got too good at it, now every enemy is an unstoppable death god , good luck
Yeah, it’s great
I had a long thing here about how much I love Oblivion but it was messy and wandered away from the subject way too much. I guess this is appropriate.
Anyway, Oblivion is the best flower picking simulator I’ve ever played. I also stabbed a ghost with a silver knife at some point, that was fun.
dang this sound legit like a game I want to play
Mostly it sounds like it would be the setting in some forgotten IBM PC game from the late 80’s or something with bizarrely forward looking mechanics for its time that would be completely incomprehensible to play today