Mirrormoon takes only an hour to beat though
I keep meaning to open up my Mirrormoon game and finally go find the Final Planet or however it works, but, eh.
Yeah, Mirrormoon (or do I render it M I R R O R M O O N?) is a game I enjoy thinking about more than playing. Itās so cold and cool I get pushed away pretty fast but itās so cold and cool I want to tell everyone about it.
Meanwhile with one trailer No Manās Sky took over the world. I think it was the romantic vision of space everyone keyed into; where Elite: Dangerous sits on the hard sci-fi angle itās just appealing to a much smaller market.
Shame that āletās expand the Mako parts of Mass Effect 1ā isnāt everyoneās favorite thing, because I can sure dig it!
Also in defense of this game Iād say that it definitely is a great time sink. You literally will find yourself tooling around one planet for hours before you realize the whole galaxy is at your fingertips, I just bought a new ship and Iām taking things slow. It is a pleasant diversion from the obsessive post game grinding Iāve been doing in Disgaea 5.
started playing this on PC on monday evening and Iām loving it. Only left the first system after 15 hours with a nice 25 slots ship. And although the primary draw for me was technical (Iām a procgen fetishist) Iām really liking the writing so far, and the language mechanic. Since Iām in my second system Iāve only had contact with the korvax and vyākeen but I love the descriptions of their culture and history, and desicrptions of their in-game behaviors. Vyākeen are so moe.
As the sole person who thought that Mass Effect 1 had potential squandered by the sequels on the sb mass effect podcast, Iām obviously in this camp.
The Gek are the true moe. They look like a harmless trader species but theyāre actually the most bloodthirsty of conquerors
Wild, rough, experimental and open is a much better way to model SPAAACE than closed and tight. I have strong respect for how harshly and smartly Mass Effect 2 cut and focused, from a by-the-book sense, but itās not really a game I want to play. The less said about the bombast and fake breathlessness of ME3 the better.
Isnāt that yandere, though
Theyre just so nice and friendly. They always say āhello friendā when they see me
I do like that there is no incentive to be violent in this game. Like, you can shoot down space ships for some extra loot and fighting off sentinel ships is pretty easy, but its not any faster or easier than just exploring, which has its own adjacent rewards as well.
ME3 is the only game in the series I can stand because it finally gave up all pretensions to being anything other than a jRPG but Iāve had this discussion before
Yeah, having looked into Korvax history I know that one already. The way none of the races are quite like they appear at first glance is great, and also, for the two I know, how theyāre primarily defined by their relationship to the sentinels.
[spoiler]I love that the Korvax, apparently rational scientist robots, are the most religious of the bunch. I also love that they arenāt robots but software constructs inhabiting controlled bodies, and the acceptance of death that results from the korvax convergence, and so once you know about their history it makes sense that you actually shouldnāt heal a dying korvax. I love that the Geks, outwardly so kind of space owls/carebears, are conquerors and slavers. And also the first hint of why all the species share the same tech, as the Gek stole the Korvaxās.
I love the Vyākeen philosophy that things should be allowed to change and the hate for the sentinels that ensues, and the story of how their great leader, whose name I forget at the moment, chose to wage war against them and built up a warrior culture for that purpose (or at least I guess thatās what happens, my current knowledge stops at the moment he provoked a sentinel onslaught and saw his people were weak.
Iām also quite intrigued by the multiple wrecked bases I found, infected with weird biological parasites, and how the descriptions of their invader in the logs sound suspiciously like the description of the Atlas. Weāll see how that progresses.[/spoiler]
Thereās also mechanical things I donāt like, above all the full screen popups when getting milestones, but more detail on that can wait.
Agreed, fullscreen milestone pop ups are terrible. The actual kinesthetics feel shoddy as well.
i canāt believe how bad the milestone pop ups are, yes, and i canāt believe thereās not a button that makes them go away
The beginning feels like a free to play game 2 years in, when you jump in and all the tutorials and new currencies pop at once from years of addons and expansions. Itās pretty gross! and the leveling curve is completely messed up.
I think itās clear that designers are lacking on the team while engineering is overrepresented ā for all the heat itās getting for the PC port itās shockingly stable for the amount of interactions there are for a team this small.
But you can see them struggling with the math of pacing ā how rare should rare things be? Well, if a player doesnāt explore much, pretty frequent is pretty rare to them, but if they donāt? How should we pace achievement progress? How can we use achievements to motivate interesting player behavior?
They muddle through these, and luckily these elements support the game but are not core to it, but it wouldāve been nice if it was done properly.
I happen to like how the milestone notifications look and sound quite a bit, but I agree they are pretty annoying when you are already thinking, or in the middle of doing something else. They are also way too common. A standard cheevo popup would feel less intrusive at that point.
I feel like they could shift to the more ornate format for the later ones, because yeah, the early ones just pop up all the time and it gets annoying.
just for the first one each of category would be fine, too. just not all of them, jesus.
Yes. or combine them if you happen to get two, three milestones in close succession