Norman Skye

I’ve come across some creatures that looked kind of silly. But then, plenty of creatures in old science fiction movies and artwork looked a little ridiculous. And sometimes that sort of thing can be amusing.

When I was playing Bloodborne, I had fun with the chalice dungeons but I couldn’t help but think that they violated one of the important principles of world design in those games. I like how you can study the ground or a random wall without finding repeated textures, let alone repeated overall structures. Finding the same room you saw a while ago but with different colors and minor details is something that only happens in other games.

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