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Weird, this page works:
Guys I still havenât started editing the next episode, please shame me
youâre keeping me from remembering the name of my hogfriend
wasnt it like bartholomew or something
Iâm gonna be forced to listen to the new adventure zone if I donât get a new episode soon
And nobody wants that
I mean I donât wanna shit on other DND podcasts in our DND podcast thread but though I find the McElroys preternaturally hilarious I couldnât keep listening to TAZ because of all the Griffin Monologues. Just let them play the fuckin game man
I have a higher tolerance for this but by the end
yeah
it was real bad, even though I still liked it.
I couldnât listen to the new TAZ though, for some reason it wasâŚdeeply annoying? I listened to 1.5 episodes and yeah I had to quit
I think the main reason I enjoyed Balance was Taako bouncing off everyone else, and now there is no Taako and everyoneâs gone for fairly⌠withdrawn? characters. At least, that was my initial impression. I havenât been keeping up with it.
Hereâs how to sell this podcast: âweâre all Taakosâ
The goodwill taz generated early on being just a funny family having some lazy fantasy goofs really carried me through all of the boilerplate drama of Griffinâs First Multiverse (and it was still silly enough at times to be fun) but with the superhero thing they seem to be going for Earnest Carefully Sketched Characters right out the gate and its pretty flat.
Start ânaming a wizard elf after a taco would be funnyâ then find your shit out it worked really well the first time I mean gosh.
I bet Clint could moderate an interesting story experience if he wasnât trying to be griffin
also Travis should not try to pretend to be a particularly smart person
I am probably too harsh but alas in my heart I am a hater and hate with such ease ;____;
I guess if we have a âthingâ itâs really that the podcast is an afterthought and weâre just playing a dumb game to amuse each other not Producing An Entertainment Product
it is cubaâs will that brings our embarrassments into the public eye
speaking of, Silence is totally a concentration spell and we probably should have gotten into a much bigger fight to slake Venâs thirst for undead redeath but I was real exhausted/distracted and it slipped my mind just like my prepared hog raps WHOOPS
I have been watching a lot of videos recently of these two ok but not great nerds talk about 5e D&D called WEB DM (really compelling title) and I have to say that, if we donât play D&D in the best possible way, we at least play it in the best possible way for me personally. I mean the videos sort of explore the available spectrum of âstandardâ D&D as debated by nerds on internet message boards and so forth and while no particular aspect of our play really lies outside these spectra, I think our selection and mix of these aspects is pretty close to unique, and it rules very much.
We can go back and hang out in the graveyard all day if you want ven is always down
haha, I donât think anyone can remember which ones are concentration spells and which arent, 5eâs most clunky 3.5ism is how magic is hard to keep track of.
Iâm not even a little bit sorry
I still donât really know or care to know what standard dnd play is like (because thereâs not really such a thing as standard dnd play outside of adventurers league stuff, the beautiful thing about rpgs is that theyâre black box rules packages that get interpreted differently by every single group and before youtube and podcasts every group really did play in completely different ways.)
but if you want better/nerds talking about dnd, Matthew Colville is compelling in his own way, though I donât run the game like he talks about running it, Iâll still watch his videos because occasionally there are ideas Iâm interested in.
Well - I mean - itâs not like before youtube and podcasts people literally didnât communicate about the ways they played D&D.
I like this guy
Sure, people talked about it but you couldnât see what people were doing without actually playing with them. There wasnât a consistent style between groups even using the same rules. The same still holds true today, even with more didactic games like the burning wheel and apocalypse world: no specificity of rules can impart play culture, and even watching another group play a game can only have so much effect on your own playstyle (usually in the form of recognizing a good method and using it yourself)