News VI: Fires of Rumorcon

…I’m not, save for the actual experience of piloting the mech, which was mostly a mediocre-to-garbage experience in Titanfall 2.

I bounced off hawken because, as pretty as it was, I had no sense that I was piloting a mech. It felt like a first person shooter in mech clothes. Like an HD remaster of Shogo

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I won in a random tournament this really cool Hawken t-shirt at PAX one year, and I still wear it as bedtime shirt. Never expected a return of this game.

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I always thought Shogo could have been much better if they’d focused on the mech side of things and not bothered with the on-foot half of it. But that team were huge Quake fans, so there was no way they were not gonna take their shot at making on-foot so they could play their own deathmatches all day. ^ _^

Oh well there was that mod where little guys could tractor-beam grapple onto mechs and blast them point-blank with shotguns, that was kind of funny. = j

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I’m speechless.

How does that model look worse than PS3 era stuff?

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Dead By Daylight is approximately 80 years old and is made by a bunch of gormless Canadians who had no idea their game would be a permanent multiplayer fixture

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hey now they also made Wet

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the developer of the best survival horror game of the decade (so far) is developing another survival horror game, based on Neural Rot, a game they co-developed for a recent Ludum Dare.

https://ldjam.com/events/ludum-dare/53/neural-rot

I’ll wait for this full game to be released, but I am already interested by what’s there in this demo game.

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I admire their confidence in making tedious cutscenes and also including a prominent :o: Skip prompt in every one.

Do the puzzles ever get good? So far they’ve felt like “CHALLENGE: Make Breakfast! Put bread in toaster? (Y/N) First spread? (Jam/Butter) Second Spread? (Jam/Butter)”. I went back to Bonfire Peaks, which respects my time by giving me obviously impossible situations that take hours of being an idiot to solve.

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probably not gonna play it, because FPS, but like that style :servbotsalute:

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I saw this last night and was wondering how they haven’t been sued off the face of the earth yet

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if they get the environments and objects to look as good as the characters, and if it has controller support or an eventual console release, i’m interested

(assuming it’s a single player game, at least)

(this is a lot of caveats)

(but if it ends up being these animated-looking characters in a modern videogame-looking world, that would ruin the whole thing)

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Warning everyone that trailer is really violent.

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first the last of us, then horizon forbidden dawn, now mortal kombat? the trend of too-soon remakes of already perfect games has finally gone too far!!

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where does the instinct among Mortal Kombatants come from that, like, makes a guy from Hollywood and a cop tear each other apart in the most violent way after a fist fight. I never thought to ask this. It’s not normal behavior. They could just walk away instead of punching through each other’s skulls like that.

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Hey, you try hearing that voice say “FINISH HIM” and see if you don’t get a little pumped up in the moment

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it’s the edgy 90s kid school of game design, but they’ve never let go of it in the time since.

“what if in street fighter there was a guy who could freeze you or a guy who could pull you across the screen? and what if there was blood and you could kill your opponent after the fight but you need to know the secret code to do it?”

i talked about it when i wrote about kid chameleon a few years ago, which followed the same idea, but applied to super mario bros 3 instead of street fighter ii

there’s some positives to that philosophy, like an abundance of silly and pointless secrets, but the most visible thing to it is the darkness and violence. especially now, when big budget games aren’t even really allowed to have secrets because everything that would once have been a secret is now a paid-for mini-expansion.

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