They had a prototype.
hell yeah
bluepoint would’ve turned bloodborne into garish slop, the game just needs a port and a frame rate unlock.
Sakurai: So you’d think that would result in everything coming up just as I’d imagined, right? But actually, it can turn into something quite different…
Sakai: Oh no. I don’t want this to be about Waveflow Waters…
Sakurai: Yes, it’s the story of Waveflow Waters. (Laughs)
Sakurai: I know I said “please don’t make it Latin or tropical sounding”, but what did I receive? Latin-sounding music.
All: (Laughs)
lmao this is a journey and a half
The quote of all time???
Miyamoto: When pornography escalates, it eventually crosses into the grotesque. I think the world of “hidden secrets” in games has almost reached that same grotesque level. It’s reached a point where it isn’t measured by common sense anymore. It’s just people getting bored and looking for stronger and stronger stimulation. We’ve hit a wall. When you’re at the point where you have no choice but to go “grotesque,” you have to start thinking of new ways to use the medium.
I won’t overly agree with their thoughts in interview. Because many of my female friends who doesn’t play videogame expressed their strongly dislike Animal Crossing after became obsessed with it on NS 1 year later. They think this game overexploits their emotional weakness and waste time. They haven’t bought any other NS games or videogames since that as far as I known…
Maybe women are instinctively wary of this fictional resonance pattern, while men may become obsessed and find it specials. Maybe men lack this emotional experience or something else.
Didn’t expect Miyamoto to have played any hypercard games… that owns
ahhh, guess that’s why there isn’t a highscore list in Mario Kart that’s sorting in ascending order the fastest laptim—
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….
waitasecond, is this a Secret Dig at the Fastest Hedgehog In The World™ ?!?!
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Sad to see those 2 so rattled by Sega
i posted this on bsky and got reply-guy’d by a cameraman from GDQ, so i guess what they say about folks on bsky not understanding jokes is true, after all
i think it’s worth remembering that this interview took place in 1989, and videogames in general are obviously very different now.
however: the mega drive was already out, and not only faster than the famicom, but faster than the super famicom which was still in development.
i didn’t want to comment because i couldn’t tell if folks were doing a bit, but they’re not talking about “Speed” in the context of the actual games so much as the otaku culture around “i beat the game in three days!” etc.
i enjoy watching speedruns, of course, because it’s fun to see people dominate games in a particular way, but i also don’t disagree with these guys back in '89, either
They want the games to take longer to beat because people would be less inclined to rent them rather than buying the whole thing, that’s part of why Dragon Quest did so well for square.
the latest animal crossing is absolutely grotesque though in how it lets you do anything
I’m going to deploy that quote against speed runners and say the interview is from last year oops oops ![]()
I didn’t expect that focus was on this more but your intuition is right. Late 80s was the golden age of Japanese gaming magazines, where it controlled everything about gaming community and culture, rather than and developers. Some of them quite dissatisfied it so much but some are very supportive.
実はメーカー主導で情報が規制される体制が始まった瞬間に,僕と山本さんは同席してるんですよ。1989年頃,あるメーカーから4つのゲーム雑誌の編集長が呼ばれたことがあって,そこで「ウチのゲームの情報公開はこういうスケジュールでいくから」というやり方を言い渡されたんですよ。その後,同じやり方をするようなメーカーが増えていき,今の体制があるということですね。
I did suspect it was Nintendo, now I am even more certain.
As the only superfan of the No Life King movie on this site I also really want to read the book now.
I mean, I think the thing with speedruns is that for a lot of those games, it takes way more hours of playing to be able to do that than I would ever sink into them. So while the goal is one time through super fast, the actual experience of playing the game is often way longer for those people than the average player.
I don’t even really enjoy watching speedtuns that much, but I appreciate the dedication that goes into them.
definitely, but also i watch a lot of speedrunners, and the funny thing that sometimes happens is they only know the speedrun way to beat a game. part of the resets that occur during practice are about trying to get the best times, but it also relates to how if you don’t do things a certain way, you are suddenly playing the game “for real.” and i think, looking from the mindset of a creator, one might see that as being in opposition to the point of the creation in the first place. which, i don’t really agree with, because videogames are something specifically different than other mediums, but i also think there is a kind of truth there in that the game designer is trying to guide you through something the way a musician or film director does, and specifically fixating on how quickly you can beat something is a kind of bravado that ignores artistic intent.
again, i don’t really care!
just all interesting thoughts, i think


