I meant the character portraits, unlike Suik1’s they haven’t been been changed for the remaster
Thank You I think it was closer to 28 for me and I kept wondering how everyone said it was quick.
Ah, I misunderstood, sorry
sims 4 will be free on all platforms starting 18th of october
I hate pixel art mashed up with HD assets. it can be done artfully but it never is. almost always looks like some shitty mid aughts pixel comic. the screenshots make me want to wretch.
I agree with the Suikoden I brevity arguments in theory (although II is about the worst thing to happen to that games reputation) but I think that all the ‘fat’ added to Suikoden II adds a lot of texture to it that’s welcomed, like the idea of multiple battle systems which still feels rare in RPG’s around that time up until something like the Dragon Force games for the saturn and the story taking a pretty good stab at translating the denser SNES RPG stories to modern consoles. The tradeoff itself also has a good ratio to it, I distinctly remember 100%ing the original in a day and II over a weekend so it’s not THAT much longer with a richer experience for it (also the true ending made me cry as a kid, i was dumb)
More games need this.
i wonder how long it will take for the overwhelming critical and public opinion to turn against this treatment of older games under the guise of “remastering,” in the same way we generally view the historical “improvement” of paintings by other artists or colorizing of b&w movies as obviously undesirable. like if humans still exist in 100/500 years are people really going to be like thank god they fixed the old games and gave them modern graphics?
i don’t like how the original suikoden games look but eventually we’ve got to reach a point where games subjected to this treatment are widely regarded even under capitalism as something other than a functionally interchangeable product and acquire some kind of holistic legitimacy as coherent works where it’s considered bad practice to substantially alter them… right?
probly not tbh
artist working on live a live, probably: if only it had simulated camera optics, then this representational style would shine
imo it’s even more embarrassing when studios do this to their own work. just screams “we have absolutely no confidence in our art to stand on its own”
a sunday afternoon on the island of la grande jatte (4K ai upscale!)
There needs to be a clear statement on whether recreating old IPs to maximise profit irregardless of artistic merit is worth the tradeoff of being able to walk diagonally (i’m mixed)
The bishop’s dilemma
i’m less hostile to remasters than most - the saga stuff has been pretty good, some of the changes in tactics ogre sound positive and it was the only way i got some of my more normie pals who don’t have pcsx2 and or old consoles hanging around to play nocturne though i’m still kinda aghast nobody seems to be learning any typography / ui lessons
I mean at this point the Switch remaster of Nocturne was the only way I was ever going to get around to it, so
to be clear, i’m not hostile to remasters at all! i’m always happy if an important work is made widely available on current platforms in at least an acceptable form. i just wish it consistently meant what it means in virtually any other medium, which is thoughtful and careful expert restoration work done prioritizing the fidelity of the original materials. imo besides a few issues (blurry borders on prerendered 4:3 cutscenes, unnecessary but optional voice acting, caving on manual skill inheritance, some bugs/performance issues, bad typeface, the confusing steam thing where 1/3 of the game is in dlc, fucking encounter indicator lag) the nocturne remaster is fine and i was happy to recommend it to friends who had never played it. the ps3 remasters of mgs2 and ico are 100% the best ways to play those games, and make them look great on digital displays much like good digital remasters of previously vinyl-only recordings make them sound accurate and acceptable in a new format.
my personal opinion is that they should never ever ship a commercial remaster that doesn’t use emulation and that the language of shippable emulation should be as consistent as that of film transfers
these were weird exceptions and I don’t think they’ll be repeated
Oh boy, look at that, another ass-ugly, lazy “remaster” of a sprite-based video game from a company that has the resources and means to do better but won’t. Konami can go back to sucking on pachinko balls and wallowing in casino game hell.
Fortunately, I still own Suikoden 1 on PSX and can always play that and Present Day Konami can’t ever take that away from me.