Big impacts-wise, I wonder if LLMs will seriously reduce the number of jobs that companies have been outsourcing to non-western countries.
yes, absolutely. at one of my worst dev jobs i was the onshore partner doing âquality checksâ on code from very cheap offshore developers and this feels like the next step of that. that code often didnât meet requirements given due to language barrier, the 12-14 hr time gap, and the usual difficulties in turning ideas into software etc. i imagine that output was better on average than an LLM too, we were just dealing with regular human errror. management didnât care because having 5 devs offshore churning out crap that one dev onshore fixed up was cheaper than 6 onshore devs. they will do whatever they can to cut us to the bone and i know westerners in tech will turn a blind eye to it like they have the exploitation of offshore and support workers
I had a funny AI-related moment the other day. Iâm trying to prepare my 2nd graders for a state-wide writing test, so I typed up an example answer to a sample question. I showed it to my team member and she asked âwhy didnât you use Magic Write in Canva?â I said that I was confident I could answer a prompt designed for 2nd graders. Nevermind that most ai models are blocked on the school server (except Canva I guess?), I figured it would be more work to generate a model that kids could learn from when I could just do it myself.
On the other hand, I keep thinking thereâs probably a good AI tool that could reduce the complexity of texts, which would be pretty useful for what I do.
So far no because the tedious input tagging that needs done is all outsourced to those non-western countries
that has a lot to do with why image models are horny
because perverts have meticulously tagged all of the hentai they have come in contact with
the fools did it for free!
in the shape of a Cube
well, uh, neat idea, but that sure makes the panic playdate cranker feel reasonably priced
âthe cube doesnât feel touchâ is such a great sentence. Itâs reassuring.
you may touch The Cube, it doesnât mind and consents
Itâll tear your wallet apart
I didnât see anything about this until paolo pedercini tweeted about it just now but it actually looks good?
it looks like it managed to get away with being too on the nose by getting basically everything right
I tried it out for five minutes but hated what I tried. If you get into it and know better, please share.
I played Sayonara Wild Hearts once at a friends place and I respect it as a visual experience but it felt more like a toy than a game to me. I feel similarly looking at trailers for Thirsty Suitors. On the surface it looks like something Iâd be into but itâs also about a subject matter Iâm to far removed from and buried under to much visual metaphor for me to want to dig through. It feels to much of a press buttons to make an art house film proceed instead of a game on its own. But then I also love Asuraâs Wrath for being that kind of thing but has a little more confidence in its own brand of insanity.
Scott Pilgrim-core
(this is not a compliment)
idk Iâm about as tired as anyone of seeing âoverly precious late aughts aesthetic but this time gender swapped because everyone is tired of men though somehow not of this toneâ but this seems like it actually makes consistently fun choices
I am unlikely to play it but given how much it resembles no more heroes and Scott Pilgrim while being something that Annapurna would publish I think itâs an achievement that it looks decent
Yeah I can see what you mean.
One thing that really puts me off is the animations, which are bothering me more and more in more and more games lately. Like this thing is supposed to mostly be an art object, right? Itâs not God Hand or Europa Universalis. But itâs just like 15% away from actually looking good⌠Iâm starting to really loathe that not-good-enough zone.
I played the demo awhile back and the big issue is how the game feels like fuckinâ nothing, just zero thought or effort put into things like movement beyond âit works.â Like I dunno shit about using something like Unity but it sure felt like they just grabbed âskateboarding pluginâ or whatever from the asset store and plopped it into the game without tweaking it. Just felt joyless busywork, like I might enjoy it more if I wasnât actually controlling it.
Probably had similar issues with the combat but I have now played so many games about 20 somethings doing Paper Mario fights that they all blend together.
The demo did end up being much better than I expected and it came out like 18 months ago so I wouldnât be surprised if the final game is a big improvement. I have it installed but still havenât tried it.
This is why I held back on going in more. With movement like that, the script should propel me more and it didnât hook me. Iâm being pretty unfair though because I only played for no more than 10 minutes, but that movement was awful.