News & Gossip VII: For Blood and Headlines

Big impacts-wise, I wonder if LLMs will seriously reduce the number of jobs that companies have been outsourcing to non-western countries.

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yes, absolutely. at one of my worst dev jobs i was the onshore partner doing “quality checks” on code from very cheap offshore developers and this feels like the next step of that. that code often didn’t meet requirements given due to language barrier, the 12-14 hr time gap, and the usual difficulties in turning ideas into software etc. i imagine that output was better on average than an LLM too, we were just dealing with regular human errror. management didn’t care because having 5 devs offshore churning out crap that one dev onshore fixed up was cheaper than 6 onshore devs. they will do whatever they can to cut us to the bone and i know westerners in tech will turn a blind eye to it like they have the exploitation of offshore and support workers

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I had a funny AI-related moment the other day. I’m trying to prepare my 2nd graders for a state-wide writing test, so I typed up an example answer to a sample question. I showed it to my team member and she asked “why didn’t you use Magic Write in Canva?” I said that I was confident I could answer a prompt designed for 2nd graders. Nevermind that most ai models are blocked on the school server (except Canva I guess?), I figured it would be more work to generate a model that kids could learn from when I could just do it myself.

On the other hand, I keep thinking there’s probably a good AI tool that could reduce the complexity of texts, which would be pretty useful for what I do.

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So far no because the tedious input tagging that needs done is all outsourced to those non-western countries

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that has a lot to do with why image models are horny

because perverts have meticulously tagged all of the hentai they have come in contact with

the fools did it for free!

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Just discovering this exists/ came out…this thing shouldve been bundled with the Amico

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in the shape of a Cube

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well, uh, neat idea, but that sure makes the panic playdate cranker feel reasonably priced

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“the cube doesn’t feel touch” is such a great sentence. It’s reassuring.

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you may touch The Cube, it doesn’t mind and consents

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It’ll tear your wallet apart

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I didn’t see anything about this until paolo pedercini tweeted about it just now but it actually looks good?

it looks like it managed to get away with being too on the nose by getting basically everything right

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I tried it out for five minutes but hated what I tried. If you get into it and know better, please share.

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I played Sayonara Wild Hearts once at a friends place and I respect it as a visual experience but it felt more like a toy than a game to me. I feel similarly looking at trailers for Thirsty Suitors. On the surface it looks like something I’d be into but it’s also about a subject matter I’m to far removed from and buried under to much visual metaphor for me to want to dig through. It feels to much of a press buttons to make an art house film proceed instead of a game on its own. But then I also love Asura’s Wrath for being that kind of thing but has a little more confidence in its own brand of insanity.

Scott Pilgrim-core

(this is not a compliment)

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idk I’m about as tired as anyone of seeing “overly precious late aughts aesthetic but this time gender swapped because everyone is tired of men though somehow not of this tone” but this seems like it actually makes consistently fun choices

I am unlikely to play it but given how much it resembles no more heroes and Scott Pilgrim while being something that Annapurna would publish I think it’s an achievement that it looks decent

Yeah I can see what you mean.

One thing that really puts me off is the animations, which are bothering me more and more in more and more games lately. Like this thing is supposed to mostly be an art object, right? It’s not God Hand or Europa Universalis. But it’s just like 15% away from actually looking good… I’m starting to really loathe that not-good-enough zone.

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I played the demo awhile back and the big issue is how the game feels like fuckin’ nothing, just zero thought or effort put into things like movement beyond “it works.” Like I dunno shit about using something like Unity but it sure felt like they just grabbed ‘skateboarding plugin’ or whatever from the asset store and plopped it into the game without tweaking it. Just felt joyless busywork, like I might enjoy it more if I wasn’t actually controlling it.

Probably had similar issues with the combat but I have now played so many games about 20 somethings doing Paper Mario fights that they all blend together.

The demo did end up being much better than I expected and it came out like 18 months ago so I wouldn’t be surprised if the final game is a big improvement. I have it installed but still haven’t tried it.

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This is why I held back on going in more. With movement like that, the script should propel me more and it didn’t hook me. I’m being pretty unfair though because I only played for no more than 10 minutes, but that movement was awful.

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