Maybe if you subscribe to a new fourth tier of PS+.
Bloodborne or nothing
oh thatâs lovely
hahah i didnt see the caption the first time i looked at that image and thought he was just doing the jerkoff motion?
invisible d**k trap
Suicide Squad has the feel of a company killing flop, itâs had negative hype from the kind of gamer itâd need to be able to succeed for over a year now and even the IGNs of the world are going âthis isnât very goodâ in an actual preview. It is a shame as I go against the SB grain and think the various Arkham games are pretty okay, Rocksteady sadly got greedy and I await notice of support for the game being pulled after 6 months and the massive wave of layoffs to engulf them.
Havenât Rocksteady lost a lot of people who made the Arkham games what they were and thatâs part of why Suicide Squad has been in development for so long? I never got the impression they were a huge studio to begin with and maybe the success of the Arkham games made them grow a bit too big too fast and they just lost the whole plot along the way.
It does suck. They could have just kept making Batman games and that would have been fine. Seeing Suicide Squad being positioned as service game like Destiny or whatever just turned me off completely. Maybe it will be fine for people who are into those types of games but these days in this kind of business environment a group like Rocksteady may not be able to recover from a flop.
i think this is a problem every game as a service is going to have from now on, tbh. even the kind of player who should be in their target audience is going to think âwhy should i waste my time on a game that wonât even exist a year from now?â
like, they rely on people being invested in their character, their play stats, and their community, and with the sword of damocles hanging over every game of this type, no-one will be able to be able to build that
Maybe they will find a big enough audience that WB will see fit to keep supporting it until they figure out how to make it actually good eventually.
The problem with every game trying to become the only game you ever play is that pretty quickly every person who would be interested in playing that kind of game is already playing one and by definition they are not available to play any other game. The audience can support like 4 or 5 of these going simultaneously, tops. The spots are all filled.
Dylan
(working title)
The problem with live service games is you spend a lot of time developing the game and then it releases and you keep crunching by throwing in more and more content. Most of the games iâve worked on in my career have been live service churns. Thereâs a palpable desire to move onto something new but itâs just the content mill until the end of time, some leads get to work on preproduction stuff and itâs dangled in front of you as a treat. It sucks.
As a player each live service game is a fucking commitment because if you take your foot off the gas for even a second you fall behind. This is why I didnât get into Destiny, I clocked it as a game you had to put serious time into all the time in order to get the full experience. Hell even the Fortnite Battlepasses feel like a job, and if I donât reach a certain level I donât feel like I got my moneyâs worth.
So really it just sucks for everyone. One side effect is that there are a lot of professionally made levels, weapons, and other modes that get rotated in and out of games (that do survive, or maybe the modes are done to help the game survive) but if it doesnât get a zillion dollars immediatly it dies because games need an audience to feed off itself to sustain an ecosystem.
Supposedly itâs been datamined that thereâs three, four seasons worth of content for Suicide Squad that should keep it going through at least October, culminating with a season that takes it all back to Gotham City, with a bunch of other Arkham cameos there.
But yeah, reading stuff like âwe spent the last year since the gameplay debut stripping the gear score numbers people hated in the reveal outâ makes it sound very much like a game thatâs had plans locked in during the era of peak Destiny and has been in the works since that game has sort of declined, and is kinda scrambling to catch up at the last minute.
Itâs kind of a bummer! I liked the Arkham games! Iâll probably get this on PC when itâs inevitably cheap months down the line and maybe gets further reworked, but the word of mouth from people who play tested it makes it sound like all the best parts have nothing to do with actually playing it.
Like, the section where your crew makes its way through a dark museum and keeps taking hits/pot shots/gets picked off by a mind-controlled Batman hunting them from the shadows sounds cool! The stuff where youâre shooting glowing purple blobs on waves of enemies, not so much.
Isnât there already a Batman live service game, I thought that was what Gotham Knights is
The wild thing I guess (per a story that came out yesterday) is that this game was originally developed as an original IP, and WB Montreal (who did the sadly neglected Arkham Origins) was working on a Suicide Squad game that fell through, so they handed that IP off to Rocksteady and I guess they went on to do Gotham Knights.
Weird sorta Batman ouroboros going on between them.
I think we should put all the effort people are making to come up new names for metroidvanias into renaming live service games.
Pay action games?
Play & Pays
Gamelikes