newyorker.com insist i have claimed as much free content as i deserve, which is annoying; i fully intend to do the edit-the-idiot-robot’s-bullshit method if i ever actually get around to putting lyrics to piece of music on the off-chance i can think of some novel prompts one day
i have spruced up real humans’ garbage verse before, i am invincible
I think this is more of an argument for collectivizing knowledge than LLMs in particular, personally. One can download template projects and tweak them already, like the pico example you gave. My personal ideological belief is that most game engines should be open source so we can stop with this constant “reinventing the wheel” shit the business is plagued with. Relatedly…
This is what unit tests are for, and for the stuff you can’t unit test, humans are needed to apply a critical / holistic eye, which LLMs emphatically cannot do.
This I definitely don’t agree with, mainly because my entire hobbyist development experience and growing as a developer is precisely me picking up a “guitar” (engine or language) and gradually building things up.
When I started on the MUD, I began from a place or total ignorance of everything except the most basic python coding, and managed to finally grok handler patterns, and then code a working buff system that other MUDs in the same engine can now use. Before that, it was AI behaviors and action queues. Before that, it was first-person physics and vector math. Each learning was a direct response to a need. As an experiential learner, it’s the only way I can retain information lol.
The problem isn’t that there’s no “pick up and noodle”, it’s that the gap between noodling around and “finished product” is so much higher than something like a novella or song, mainly because of the variety of disciplines involved. I can make something in Fruity Loops Studio in a few hours that sounds okay, but games have to look / play / sound / be written okay, all at once, to be publicly “acceptable”.
This is where I think developer communities help a lot. When you can turn to your peers and ask “does this sound good?” and you can get reasoned responses from professionals to hobbyists, it greatly aids the learning process. I suppose LLM questioning replicates some of this, poorly, but it also implicitly cuts out the part that actually (to me) matters: peer connections. I cannot develop a real relationship with a chat bot. I can only ask it to parse questions for me.
Also, you can always set out to just clone a thing. Download some sprite sheets and try to remake megaman without knowing any of the code, for example. Reverse engineering is a powerful way to learn imo!
There is no limit to self-teaching and practice other than personal ones, and I don’t think LLMs can solve that.
we live in a world where gacha games are arguably the most popular type of video game on the planet. I find it very hard to have some kind of opinion on the success and direction of AI “assisted” development that doesn’t follow from that.
it doesn’t look terrible but it just seems incredibly strange as an example of what an AAA game is supposed to be… like, it’s shipping a year after when this property had a movie tie-in, everything about it seems both very off-brand and very expensive
I felt alone in thinking that the rocksteady arkham games were already very heavy-handed and overdesigned though so this doesn’t look markedly different to me, at worst this looks like a better saints row than they’ve been able to manage in a decade
I guess to be fair, the other effects have much more generous percentages, but considering this is a “legendary” rarity item I imagine this is going to be another case of everything but endgame equipment having useless stat ratios. I also think leaving it as a percentage makes its effect way too ambiguous and they should also be showing what the final actual attack damage is after that percentage is applied if for no other reason than to let you see that you do actually get to do bigger damage numbers.
And Jennell Jaquays was married to iconic CRPG–and other–game designer and programmer Rebecca “Burger” Heineman (Bard’s Tale, Tass Times in Tone Town, etc etc etc).
thinking a lot about steam taking a hard trotskyist line by including workers & resources: soviet republic in the capitalism and economy sale. imagining gabe newell talking about how capitalist restoration is inevitable in a degenerated worker’s state
Locked to older firmwares, PlayStation 5 has been hacked, opening the door to a range of 60fps mods that transform some of PlayStation 4’s best games when played under backwards compatibility. Let’s be clear here - these mods do not work on unexploited, retail consoles. Leading modder Illusion worked with Digital Foundry to show us how good these games look - and why Sony and third party publishers might consider an official Xbox-style FPS Boost program for PlayStation 5.
We could be playing Last Guardian in 4K…
Come on Sony stop bullshitting us. Release the frame rates!