News & Gossip VII: For Blood and Headlines

i had to explain to a japanese lady a few months that some americans were obsessed with mishima and she was very confused so no i dont think so, it seems like they dont really think about him

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There’s also a city called Mishima known for its view of Mount Fuji

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well of course it would need to be close to a Mountain, for him to, you know, colony drop and all :tarothink:

He also was the antagonists in both Manhunt and Syndicate.

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sweaty brian cox telling me to GO FOR THE MONEY SHOT CASH is a videogame thing i think about a lot lol

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Dang, I played Syndicate and never registered this. I wonder if he caught any British press flak for Manhunt.

That one's got horns!
pictured showing Sean Hughes the Tekken plot video

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Valve single-handedly turning the entire videogame landscape into a garbage pile.

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Maybe my backlog is a blessing because I don’t actively need to seek out anything new in the increasingly crappy digital storefronts

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every single gormless motherfucker who complains about ā€œasset flipsā€ deserves the deluge of endless AI slop they’re about to get

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I literally just saw that exact complaint on a game trailer on YouTube

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i don’t know the impact this will have overall, but it could have a big impact like a lot of other changes to Steam have over the years. the space is becoming increasingly homogenized anyway, and this only is just a further embodiment of that. given how much of a monopoly Steam has and how much it already feels difficult to find new things you might like in a sea of increasingly identical looking games and just general market saturation especially. it feels like we live in an AI-generated culture in so many ways already lol. i try really hard to find the things i like, but it does feel like i’m searching for the few gems in a sea of interchangeable mediocrity.

but yeah - this is the hot issue of the day that a lot of people obviously feel really strongly about. so consumer anxiety/panic around AI could have a significant impact on the overall market and slow a lot of things down. it could lead to a larger movement of people in games who are anti-AI and everything it might represent to them. which means even more intense ā€œasset flipā€ discourse, lol. and we might have even more of a divide between casual consumers who just don’t care and people who are more serious gamers who are way more vocal about it and make their decisions heavily based around that.

or it could just never really catch on broadly. but i have a feeling AI stuff will end up slowly creeping into more games over time just like various monetization schemes have over the years, esp because they save on the cost of development in an industry where lots of kinds of dev are increasingly labor-intensive and formulaic. there will always be people who will do everything possible to avoid that part of games too. but it’s hard to believe that this stuff won’t have a significant impact in a lot of different ways.

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I think a lot about the inVerse(?) AI system that was implemented as a GTA V mod and a video of someone playing it. The dialog was absolute garbage nonsense and the AI Text To Speech was halting and artificial, but the streamer was acting like it was incredible and groundbreaking, or just ignoring the glaring flaws. I have a depressing feeling that people just aren’t going to care and will take unlimited slop because it’s unlimited.

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i think that’s right in many cases, but there’s also way more of a broad sense of AI-generated stuff being cheap slop that didn’t exist even a few years ago, because of how much everyone’s been exposed to it lately. like most people know what this sort of AI is and know it’s a primary reason why we had so many strikes in Hollywood (that were broadly supported in a way they usually aren’t as much). most people don’t have very positive views of the tech industry and the way they employ these things either.

esp if AAA games start implementing it a lot more in the future, that could be a thing that finally makes a lot of people disillusioned from that sort of ā€œimmersionā€ fantasy of this giant world of crafted content. that’s going to be undercut by the obvious stench of cheap slop that feels incoherent and you can see through easily if you’ve seen enough of it. even if you’re only paying for games to look expensive, you’re going to be way more on guard and feel way more anxiety about things that feel like cheap slop infecting that experience. how loud gamers are about this stuff might mean it never catches on more broadly, but we’ve also seen the goalposts being shifted in the industry on so many different things over time too.

right now it’s most likely that it would be used a lot in casual genres aimed at audiences who are just looking for time killers and don’t really pay attention to things beyond that. or stuff like horror games which are already filled to the brim with various shlock. which… a lot of that stuff already looks AI-generated to begin with tbh.

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I mean there’s already quite a big market of algorithmically generated slop aimed at duping the casual consumer like https://www.girlgames.com/ etc.

I think the big decider will be the collective media literacy of players but I wouldn’t be hugely optimistic about it. It’s partially why so many storefronts are the way they are now. A lot of other content is very disposable and I suspect that newer generations don’t necessarily see games as ā€˜works of quality’ or singular experiences you sit with but aesthetically similar to Tiktok or gifs: quick, loopable, replaceable bursts of stimulation. There’s not a lot of prevailing interest from younger writers or developers to really push the conversation or the games themselves forward, or at least not one that can compete with the technological progress rhetoric that is just bedbugging it up right now.

Edit: I’m getting dangerously close to saying tastemaking isn’t working in the right direction but it’d be folly to suggest what that should be. I just know what I’d like it not to be I guess.

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agreed about a lot of things feeling extremely disposable right now, but i feel like i’ve seen a good amount of younger people who seem fed up with the current ecosystem and are wanting something else. like when i put these kinds of thoughts out on twitter i feel like half the people who engage with it are like, 24 or under (also why do people feel the need to put their age in bios so much lol). they’re just really drowned out by the obnoxious eye-catching stuff and like, people retreating into different like micro-communities. there is maybe an overemphasis on like, aesthetic sensibilities over other stuff. but there were a lot of cringey trends in the 00’s and early 2010’s too.

also i think the current online ecosystem being so hyper-commodified really emphasizes conformity and people prioritizing hustle and meeting demands of the platform over like, being honest. i think so much of this stuff is so completely shallow and stifling that it will change, and has to change eventually tho.

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Yeah I think this is why I’m resisting the thought that it was so much better back in the day

  1. It wasn’t really
  2. Today isn’t back in the day, it’s today

I’d love to see a big sea change come out of nowhere and totally upend things with some awesome new wave that just make people forget about slurping the slop.


Edit: Come to think of it a firstyear student of mine recently mentioned that Kane and Lynch 2 was one of their favourite games. Perhaps the hope is there…

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hell ya

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My general feeling these days is I think that forms of media go through these cycles of increased commodification -> artist-focused backlash to the status quo -> subsumption of backlash into commodification and that trying to point the finger at the current moment as though it is uniquely special (not that people here are doing that) or particularly hopeless isn’t productive.

Believe it or not, people get sick of slop (side note: I wonder why people started using slop more? I’ve been using it in conversation since around 2016 specifically because of Tragg’s Trough, but I’ve seen a big uptick in the last like 6 months). Videos like this…

…are impressive to people precisely because the fun they get from it is not the actual fun of playing the game. It’s the fun of ā€œtinkeringā€ with the game / AI / LLMs / whatever. They don’t continue playing! They just want to demonstrate it’s possible, because that’s what they find interesting. Then the AI evangelists slurp it up as the next revolution in gaming even though it’s unlikely to find purchase outside a few hyper-specific use cases that are frankly not really worth the development cost to add LLMs to.

Games are already made by living breathing humans with thoughts, ideologies, skills, etc. that a computer could never replicate, and they STILL feel like gruel purely because of the demands of the market and the desire for success in a tough business.

And this is all stuff that has happened before, and is continuing to happen in other industries. Superhero movies, young adult novels, pop country music; these are all ā€œtasteā€ bubbles that are collapsing, have collapsed, will continue to collapse, because at a certain point making something ā€œfor everyoneā€ means making it for nobody, and people can tell.

And it will change. We’ll see the next rise of auteurs and trendsetters, and the trends will be incorporated into the system of cultural production. It happened in the 90s with shareware; in the 00s with doujin / western indies; in the 10s with horror micro-games. On and on, the cycle continues forever.

I think that’s why I generally stopped worrying / caring about what the broad culture is producing, because it’s like trying to drink the ocean. I’d rather try to drink one glass at a time.

I also think that interesting things tend to circle back around into the cultural milieu long after they’ve become defunct. I like watching old movies and playing old games and reading old books precisely because the conversation has moved on from NEW NEW NEW and I can now experience them in a more historical context. I won’t say that the deserving rises to the top because that’s patently false - rediscovery of lost media only happens thanks to the passionate work of dedicated enthusiasts - but there is something to be said for letting a piece of media age a decade before you dive into it. Distance provides clarity, I think.

None of this is to say people shouldn’t champion the games they love in the moment, by the way. I personally evangelize lots of small games that I really enjoy to people! But if I were to die in my sleep tonight, there are many other people who do that too. There will always be pop culture and underground culture.

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Same feeling about homogenized. I think less indie developers believe they could make a fortune on making games, they start to switch more conservative market strategy now. To cover costs, they could invest hundreds of working days into making a mediocre game that combines popular categories. The trend is already such popular that AI may just reduce the time they spend on this strategy and their products don’t really have so many differences from AI generated game right now.

I feel the group of traditional gamer is shrinking very quickly, especially the trend of nostalgic independent games shaped by veteran players in the past 10 years is ending. Meanwhile new gamers have completely different tastes which sometimes we will laugh at them.