I donât think residuals are the answer, where you just shotgun out a bunch of recordings and then only make decent wages if one of the games pops, at which point your couple days in the studio makes you more money than most or any of the people who spent years making the game in the first place. that seems like a dumb model. I get that voice actors are contract workers, but there has to be a better answer than a lotto system. just pay them more. maybe more robust contracts with publishers for X amount of games thatâs inherently more stable, then if you want to swing for residuals for indies that donât have that kind of upfront cash you go for it.
You keep a scale system and add residuals on top, with the first residuals taken out for the scale you got up front. Best of both worlds. Standard payment for a decent wage for work and then if a game explodes you get a piece of the pie.
âNo no, you see: We did a lot of engine work for Game of the Year edition to the point where it really canât be considered the same game any more so your contract doesnât cover getting a cut form those sales.â
Game of Theseus Edition
Sure, itâs grueling work, but at the end of a season of 100 hour work weeks youâll be able to return to your family and proudly show them the intricate, life-like stubble on Joel Lastofusâs chin that you are personally responsible for creating, and it will all be worth it
The zombies mode in mwiii is not going to be like a normal cod zombies thing its more like a dmz mode thats pve only. Sounds good to me i guess. Also you can play it in third person
remembering the side by side with tlou 1 for ps4 and the remaster. theres a shot where they pour a shot of whiskey, and the new one looked significantly more elaborate to set up and worse visually than the old one.
actually the fact that its outsourced probably accounts for that
And more behind the scenes info about Gollum. Sure sounds like it was a nightmare to work on.
Itâs also claimed that developer Daedalic had no knowledge of the apology or its content prior to publishing and that it was handled entirely by publisher Nacon.
GOLLUM DID NOTHING WRONG
nacon is a really bad publisher, im not surprised they basically set them up to failâŚthese are the people who tried to steal the sinking city from frogwares and ran wrc into the ground
Nacon sucks so bad, of course they would stoop to AI âapologiesâ
Itâs the perfect crime, since the default voice of ChatGPT is an apologetic customer service worker.
which then raises the question of what exactly the people who claim to fall in love with these chatbots are looking for in a significant other.
I will always be haunted by WB outsourcing the Batman Return to Arkham games to Virtuos, who instead of just doing a straight port moved the game from UE3 to UE4, redid all of the assets, and managed to make everything look worse by comparison.
Somewhere I have posted, here or elsewhere, the yassified Commissioner James Gordon. I will update this as soon as I find it.
Edit: What did they do to ya, JimâŚ
God I always forget until I see it again that Arkham Asylum rendered every single person as an impossible slab of meat
Even the women! It was like they thought UE3 games could only do Gears of War style characters.
even the neckties look like they were made on a day the butcher and tailor swapped jobs
they yassified commisioner gordon
seems game designer doesnât have enough prepare for new tech (ray tracing?)
if they wanna recreate the original, at least needs 1-2 more lights from the right and topâŚ


