Out of sick curiosity, I loaded up IC for the first time in a million years, and did a search for “selectbutton” on there to gauge where things stand these days. I was expecting a lot more “f*** those guys” style posts but one of the top results is someone enthusiastically referencing one of my ancient SB posts about how Road Rash 2 ripped off a couple Sisters of Mercy songs.
when I was in games school I was taught using XNA, and Unreal Development Kit was just starting to be a thing so we weren’t taught that, and Unity was just starting to be a thing too. In hindsight this was kind of crummy since I feel like knowing unreal would have gotten better portfolio pieces when looking for jobs, but I think game degree programs are a lot more mature now anyway. My game degree program was really bad in hindsight, we didn’t learn about design at all and I had no buy in on our big semester long group project.
Super late reply to that but I’m kinda amazed by how they got the crucifixion wrong at 0:27.
hard to say whether programs in general are more mature now; the course i teach is certainly much more focused on design over production, which carries with it a kind of implied sophistication i guess, but i don’t think this guarantees “better” (more critical, philosophical, or design-oriented) graduates. if anything i feel like many students leave with the same capacity for actual game design that they started with, and practical skills that don’t even come close to what would be expected from a dedicated production degree. i’m often very frustrated with a particular kind of student who seems to be both completely allergic to development tools (“i can’t program haha i’m dumb”) and also disinterested in the practice of game design, like… why are you here? and the answer seems to be “to do writing and drawing and modelling” which isn’t a character flaw but does make me feel like someone higher up the bureaucratic chain has funneled this person into the wrong place, or that at some point they should have been filtered out of the course, but that will never happen because the university is a private business with private interests.
in recent years there has been a much greater focus on team projects in the final semester – which i feel is partly a natural outflowing of fewer students being competent generalists, and partly (probably a greater part) because of the university’s insistence that classes keep getting larger each year; we simply can’t mark that many projects – and less of a focus on well-rounded individuals getting to build something according to their own particular skills and interests. so students are less skilled-up, less design-oriented, and more focused on specialising for team projects rather than generalising for personal expression. it seems backwards to me but unless class sizes reduce drastically i can’t see it changing much any time soon. ![]()
he’s gonna go make gacha games isn’t he
The real project g.g starts here
that’s a very specific date he’s leaving, not even end of the week or the month?
Wonder what’s up with that ![]()
Wait didn’t this alrea-no I am thinking of Alliance Alive but wait which is whi-
I need to lie down.
Project G.G was announced like… four years ago? And we haven’t heard about it since? Wonder if it’s just dead in the water now.
Presumably Kamiya’s starting a new company that will be announced on October 13.
Hope he makes some gamez.
Damn maybe this is how my birthday curse is manifesting this year
The Wonderful 101 (2013)
10 1(2 013
That was right before their main strike ended. I was kinda thinking that would end this too but I guess not necessarily, I dunno.
Definitely the writers having a (tentative) agreement can be used as bargaining material for actors and studios, and likely will expedite a deal being struck.
But SAG also has a different set of concerns on contentious issues that won’t be resolved by matching the agreements that the WGA r considering. Like, while AI is a looming threat to writers. It’s not codified precisely how ChatGPT/etc. implementation will work , but it’s clear enough that producers wouldn’t mind having three years to refine & leverage it to replace or heavily weaken writer’s labor entirely, and it’s nearing the point where that’s possible.
Whereas for actors, I imagine “AI” voice & face replication already being heavily in use by major studios changes the conversation on both sides in terms of what is & isn’t at stake in these negotiations. Especially as huge companies like Disney r spotlighting this stuff as a selling point through some of the largest brands on earth (Star Wars, Marvel, etc.)
