News at XI: Pro Evolution Gossip

tbf, they pretty much hunt themselves in mh wilds too

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It’s still a little up in the air if this is legitimate, but if it’s a fake it’s very well made. The main complaint I’ve seen against it is that all the NPC dialogue is useful information, and not flavor text.

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The font seemed wrong to me.

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We’ve grouped these into seven high-level traits and are quickly spotlighting examples of how these traits might show up in the workplace.

  • Failing to understand realities of game development

    • Approving content and then throwing it out

    • Asking for features with no understanding or direction of how to implement them

    • Needing to see expensive polished material early in development to make decisions

    • Poor project management skills, issuing unrealistic timelines and not accounting for departmental dependencies

  • Failure to trust employees

    • Requiring signoff from too many leads

    • Ignoring when workers say a task can or can’t be done

    • Laying off or retaliating against colleagues who speak up

    • Disregarding warnings from quality assurance team members about bugs that could have dramatic consequences down the line

  • Treating developers as interchangeable

    • Expecting developers to be experts in genres they haven’t worked in before

    • Not recognizing that developers who leave the studio take key institutional knowledge with them

    • Assuming other workers can easily replace those who move on

  • Slow decision-making

    • Once again, requiring approval from too many leads

    • Leads hyper-focusing on specific development points and not offering direction on features that affect multiple teams

    • Not making decisions for weeks or months for unfathomable reasons

  • Providing little-to-no feedback when critiquing work in reviews

    • Publishers rejecting milestone builds with little explanation

    • Team leads criticizing work with little more direction than “make it cooler”

  • Demanding sudden changes in direction or new features

    • The classic “our creative director played X game over the weekend” anecdote
  • Vague crunch policies caused by refusing to acknowledge changing timelines

    • Promising that the team “does not crunch,” but setting deadlines that require overtime

    • Setting company policies that place a hard cap on hourly workers’ work time—driving them to do unpaid work in off hours

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Flashbacks to my time at ArenaNet. Remembering how:

  • Development for the mobile game we were making was constantly hung up on design approval. Like, months of no approval from directors
  • The CEO didn’t trust us to make the game right so he joined the team as head coder. He proceeded to completely redo the underlying engine, a year into development, which made the game unplayable for several months
  • Heavy emphasis on “company-wide demos” that would often be out of date the day after the company played them, because of another sudden direction change
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this is essentially the story of every game ever developed in AAA - out of touch failsons wasting the efforts of the most talented and experienced people on earth. What is incredibly frustrating is they stick around while everyone else burns out or moves on.

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i often think of the people i work under as terrible officers in world war 1

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at least during the great war officers had the courtesy to get themselves blown up by artillery strikes clustering together in some french manor behind the front lines

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i think a lot about the british gentry in WWI leading doomed horseback charges into machinegun fire because half their officers trained as cavalry and that’s just the proper way to fight

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I know of at least one guy who works for NATO who would call that ideal battlefield leadership

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Russia has such a vehicle shortage they’ve brought back cavalry for their ongoing invasion

They claim horses have the magical ability to avoid landmines

The training is based on the assumption that a horse’s “instincts” make the animals less likely to step on landmines

The proper way to fight is back in fashion

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Animal Crossing being my top played game on both Switch and 3DS makes sense, I guess.

Breath of the Wild was my Wii U #1, apparently.

A little surprised my playthrough of Dark Souls was longer than Tears of the Kingdom, though.

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My top 25

Animal Crossing New Horizons—Over 500 hours! God!
Balatro
Minecraft
Tears of the Kingdom
Pokemon Y
Splatoon 2
Dragon Quest Builders 2
Shin Megami Tensei V
Breath of the Wild
Dicey Dungeons
Spelunky 2
Shin Megami Tensei IV
Super Mario Maker 2
Donkey Kong 94 (GB/3DS)
Tales of Vesperia
Hades II
Hades
Ys VIII
3DS eshop (lol)
Skyward Sword HD
Super Mario 3D Land
Splatoon 3
Street Pass
Hollow Knight
Ocarina of Time 3D—I don’t actually remember playing this, or ever owning it! Maybe I let someone borrow my 3DS back in 2011?

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oh, actually, i bet this is because I bought my 3DS used in, I think, early 2012, so this is the previous owner’s play data

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Menacing

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