Yeah, like even Space Marine 2 felt underbaked. I do have cautious optimism for their single-player focused Hellraiser game though.
Itâs funny how this looks like a Sportsfriends game
https://x.com/SEGA_OFFICIAL/status/2019262486348984402
I like the weeknd again now.
Kanye & outrun 2, the weeknd & sega rally, now we need some kind of Drake & Cruisân USA connecton
Doechii and Space Channel 5
holy shit holy shit i played this!! i completely forgot it!!
I couldnât play Castle of the Winds until I drew my own icon to replace the protagonist. After that it was fun.
This unearthed deep memories
I think there is a strong link between me flipping through windows shareware CDs as a kid and me being here on SB
The weeknd recreating one of his sex scenes from The Idol with Sonic the Hedgehog, porky pigging it in the sonic jacket
Been thinking about this some more over the past day, and yeah. I feel like the calcification of these ridiculous cultural megaliths over the past 15 years has broken a lot businessfolksâ brains. Rather than thinking of âthe marketâ as a complex web of subcultures and demographics with varying tastes and needs and wants, it is instead a puzzle to be solved with a singular, unambiguous solution. All you need to do is just make the next MCU or Destiny or GTA or Hollow Knight and youâll print money forever. Why take the risk as a developer of trying to fill an under-served niche when the Recipe to Success is right there? Why take the expense as a platform holder or publisher to build a broad portfolio that appeals to a wide range of demographics when you can just make All Golden Gooses All the Time? Have you heard of Haze? They say itâs gonna be the Halo-killer for real this time.
itâs a function of cost. the companies who employee enough business people to make meaningful decisions over creative direction tend to employee a lot of everything, and so their costs are high. for some reason this has trickled down to the games that they make, which cost enough money to make to justify the existence of the corporate structure that supports them. if your costs per project are that high, youâre either going to do what you already do (say, the capcom or ubisoft models) or youâre going to trend chase like all these live service games.
but itâs just likeâŠ.why have costs that high? the capcom model, for instance, works because people still want to buy monster hunter and resident evil, so capcom can keep making those games in a way that they understand, both creatively and financially. but what it canât ever do is come up with resident evil or monster hunter. the old capcom could do that, because costs were low and so instead of making 1 or 2 games every 3 years, they made 15 games a year. and because they made 15 games a year, they were allowed a level of creative freedom that does not currently exist in studios that pay people salaries. so why not just go back to that? so many successful games these days are just totally random in how they operate, scaled up and down development team sizes, business models, and, of course, what theyâre actually doing with game design. some of them are massive, massive successes like, I dunno, stardew valley, or even the original version of fortnite itself. or minecraft. or whatever else. some of them are impossibly niche modest successes that could not sustain a large development studio, but could be part of a healthy system that does. and this system would allow for the inevitable failures that it would produce without those failures being catastrophic. this is how large video game studios worked for 30 years in an industry far smaller than today. somehow today this is seen as too risky, and what is instead not risky is creating one giant game at time, aimed at a corporate mandated target, that will totally bankrupt your studio if you get it wrong once, or maybe twice if youâre lucky.
boppinâ returns
woah!!!
To further Capcom that still isnât stopping them from making Kunitsugami or Pragmata or MM11 or another Makaimura or making CPS2 games available in a variety of forms. Good Job Capcom.
i think we all want smaller Sony games again.
I was excited for Boppinâ (âBothersome Hunnybunzâ is a video game thing I think about a lot) but be warned that the game will ONLY run in 640x480, which is unusably tiny windowed and full-screen does extremely strange things to my windows display settings
This is what lossless scaling app on steam is for
I feel like I blinked and missed this.
New Horizon coop game has some pretty nice shader work and art direction but the multiplayer spinoff concepts is kinda whatever. Feels like it could die in a year. Itâs a shame Horizon itself doesnât just have this art style, I think itâd be more distinct.
They mentioned this project during their 30th anniversary last year, when they said itâs âThe one people have been asking for for a long timeâ soooo~
