Mystery Science News Thread 3,000

I think it was fine. I like that they didn’t shy away from the fact that you’d have no good reason not to kill these sleeping people if your intent was to murder everyone on the boat. It was unpleasant and messy.

Then again, immediately after some guy quips “EH SWEET DREAMS MATE HAHAHA” which always struck me as completely out-of-place.


[quote]Balloon Fight
Bubble Bobble
Castlevania
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon II: The Revenge
Dr. Mario
Excitebike
Final Fantasy
Galaga
Ghosts’N Goblins
Gradius
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
Mega Man 2
Metroid
Ninja Gaiden
Pac-Man
Punch-Out!! Featuring Mr. Dream
StarTropics
Super C
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Tecmo Bowl
The Legend of Zelda
Zelda II: The Adventure of Link
[/quote]

Welp I’ll be getting one plus another controller. I’m going to plug a tiny NES into my HDTV in 2016 and play Bubble Bobble with my sister again for the time in probably 20 years. I just read that it won’t open or connect to the internet so I guess it’s just a one time thing and they’re not planning on selling more games for it anything. So in that sense I’m glad they managed to include all the essential stuff.

that game selection is actually quite good – tecmo bowl, super c, startropics, punch-out, megaman 2, excitebike, and bubble bobble could all just as easily have been omitted and they’re some of the most playable NES games in 2016.

I can’t even get too upset about “lazy first-party implementation of emulator 18 years after open source equivalent was more advanced feature-wise” because they’re going for physical hardware faithfulness (i.e. save states and rewind would just muddy the waters) at a reasonably low price.

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They are adding a save ability. I don’t know if it will be identical to save states or what. I think it might be like the automatic save state the 3DS does when you close down an NES game so you can jump in and out of a game at any time.

Yeah they are pretty lame like that I agree.

Watch them do this again in a year with the SNES lol.

I’m bummed I can’t plug in any actual NES carts

is there really a need for an emulated version of a fairly unplayable NES RPG to be specially packaged for every current console? I’m not sure what makes that desirable when there are loads of other ways to play the game unless you really want the authentic late-80s-jRPG experience

but does it have NTSC filters for porting the authentic experience to 2016

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Actually I think it’s trickier than that, I think it’s coded to make someone like you or me who is playing in a critical frame uncomfortable but sail right over the head of a person who just wants to play jingoistic shootman. The whole game plays out on this knife-edge and it’s pretty impressive work.

I contend MW2 gets ridiculous on purpose, to start stripping away the layers of code and expose the raw stupidity to everyone, except the game overestimated its audience, who followed the badassitude all the way down.

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Um guys EDF 4.1 on Steam on Monday :smiley:

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You’re claiming that MW1 was toying with the conventions it basically created, which is weird. I don’t believe that it’s meta or that the dev team thought of themselves as smarter than their playerbase. I read both of the games as earnestly aiming for a variety of “badass”.

Call of Duty has just always been into the horrors of war, that’s why they had a setpiece in Stalingrad. I think it’s an effort to find the equivalent in the Iraq war era. And it’s not interested in staking a moral claim of any kind, but it simply wants to raise morality in general as a resonant theme. That theme would carry no weight if only the villains engaged in crimes as they always do; at the same time, it’s careful not to make the player character unsympathetic. That tension is what creates the knife edge you describe.

Basically the innovation of MW is to play with perspective. The murdering sleeping crew members, the passive sitting in the car waiting for execution, the airstrike, the nuclear explosion, all of it would be pretty ho-hum if the player wasn’t playing that particular role in the scene. It’s an ordinary war story from an extraordinary point of view. That doesn’t make it a good story per se, but it makes it a poignant and memorable one.

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knowing nintendo the eu mini-nes probably runs at 50fps

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Yeah I was wondering about this too

I thought that was more because Medal of Honor had already done Omaha Beach twice.

https://www.computerbase.de/2016-07/nintendo-classic-mini-neuauflage-nes/ suggests Europe will run the games at 60Hz. But it’s such an unlikely thing for Nintendo to do that I would still wait for official confirmation of that.

Aren’t some of the Wii U PAL VC games still 50Hz?

monster hunter generations is out, anybody playing better make a post here or at least pm me a 3ds friend code. gonna be playing while in ps4 party chat several nights a week for the next several weeks!

there are new bow coatings, i can’t believe it

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They had a setpiece in Stalingrad because they wanted to recreate the most effective scenes of Enemy at the Gates, same as Saving Private Ryan in MOH:AA (also a West/Zampella joint).

I think it’s pretty significant that COD4 doesn’t do that same kind of wholesale copying from any particular war movie, because I think it coincides with a shift from a spectacle-driven me-tooism (our game must be cinematic!) to a deeper consideration of theme.

I still maintain that MW2’s descent into madness is evidence of this intent, rather than evidence of its lack. If they wanted to keep the audience sympathetic with the PC, which requires some kind of mooring to emotional reality if not physical reality, then so much of that game is inexplicable. The game is clearly too self-serious yet well-crafted to evince a belief that shooting SMGs gangsta-style off of snowmobiles is “just plain cool.” There’s something else going on there.

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Super C, but NO CONTRA!?

Other than that and no Rygar I really like that selection of Game Paks.