Mystery Science News Thread 3,000

The Gamepad is a decent idea that has only started seeing good ideas and executions in the last year, with Splatoon and Mario Maker. Since the U is arguably dying stillborn, there’s no reason to throw out a good idea that’s only begun to mature.

Now, to see if someone other than Ubisoft will do anything with it.

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I was about to come in and post that same image. Also, lol

What the fuck is this shit what are these guys doing.

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Neogaf ultra-sleuths are trying to figure out who is leaking these images, so far they’ve figured out the laptop in the background has a Swedish keyboard layout and posit that the trees reflected in the monitor stand are the same as outside of Massive

It’s a reverse Steam Controller.

it is difficult to imagine what could possibly be gained by having the sticks in the middle of the screen like that unless they were going to be recessed like the PSP’s analog nub and have mini LCDs on them and actually no that’s just stupid

More interesting than VR

the leak purports that such is the case

The supposed NX controller has nubs or sticks or nipples or whatever the fuck because Nintendo rightly assumes that mapping analog movement to a touch screen equivalent is a fool’s errand. Consider the Steam controller’s right touchpad: you can, in theory, while emulating an analog stick, place your thumb or other pointing digit in a spot that isn’t the center, robbing yourself of a reference point of just how analog you are (it comes as no surprise that Valve has an overlay for the controller that shows what the hell the sticks are doing). Buttons, on the other hand, are 2-state switches and all you need is some kind of tactile feedback that says “Button pressed”.

Okay, I guess there’s analog face buttons, but personally, I’m not trusting anything with a throw measured in millimeters to be considered “analog”. The above can also probably be applied to why the thing has shoulder buttons as well.

Maybe they’ll finally give me brainwave controllers

Because there are 2 independent leaks and there is nothing that looks fake about either one (one of them displays an Unreal Engine demo and looks 3d printed, which is precisely what I would expect to see from a prototype – also those pieces of cheap tape that say “Confidential”, “Unit 2” ring very true, I’ve handled prototypes in the past and they all have ghetto labels like that), I’m going to assume this controller is the real deal.

You also need feedback for “your finger is currently on the button”. My experience with iPad gaming is that accidentally pressing next to the onscreen button and doing nothing is the biggest problem.

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Isn’t splatoon just a map and some inputs? Either way, two serviceable uses in in the span of 4 years isn’t a very compelling case for its usefulness. I’d assume someone from the indie side of things could come up with something but apparently not even that has happened so far.

You don’t really respect how neat of a job Splatoon does showing all the important info at a glance on the Gamepad screen until you play it. It also uses the Gamepad’s gyro for aiming, which is some revelatory shit and makes all other methods of aiming seem archaic in comparison.

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Hey, I played it for like an hour and then never turned on my Wii again until Pokken.

Aiming with the gyroscope is horrile, what are you all talking about

Splatoon is the only multiplayer shooter to have solved the problem of situational awareness (not only with the gamepad, but also with the rich information you get from paint patterns and the third-person camera) and it really doesn’t get enough credit for that achievement. Past attempts at tackling it like Halo’s radar or the ubiquitous hit-from-angle indicators are really basic and insufficient in comparison.

I used to be like you, then I turned the sensitivity all the way up and found out that gyro aiming is fucking godlike and pisses over stick aiming from a great height. The Steam controller has only further convinced me (though I would still use KBM for MP games on PC, I ain’t that masochistic).

it doesn’t matter, we’ve been had

I’m pretty wary of listening to Dark Souls fanboys on Youtube praise clones since…well, you know. They seem a bit wound up in themselves, and desperate to find anything you could call Souls-like.

SBH has fun reviews, though. Hearing him talk about S&S and it’s relation to both Souls and Castlevania is making me want to grab it when it inevitably hits Steam. I tend to consider Igavanias more metroidlikes than actual CVs, and I have frequently referred to Demon’s Souls as the true 3D Castlevania, so I’m wondering if S&S’ existence will somehow wrap things back around that we end up with an appropriate Classicvania built on the experience of a true 3D Castlevania. It’ll be like nothing ever went wrong. Maybe?

Also I’m contemplating doing a KOP thread sometime of me going through the classicvanias that I never played, like I talked about in virtualclint’s thread a while back.

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