August 21, 2017:
SS: Implemented very rough approximation of bus timing side effects when master SH-2 DMA is active(accurate handling of bus priorities and sharing would increase CPU requirements noticeably, but it may ultimately be necessary as a database-driven option for some stubborn games in the future). Fixes startup hangs in “Device Reign”, “Real Sound”, “Resident Evil”, “SD Gundam G Century S”, “Super Tempo”, “Tennis Arena”, “Tilk”, “Yuukyuu Gensoukyoku”, “Yuukyuu Gensoukyoku 2nd Album”, “Yuukyuu Gensoukyoku ensemble”, “Yuukyuu Gensoukyoku ensemble 2”, “Yuukyuu no Kobako Official Collection”, and “Zero4 Champ”.
Pathologic remake now delayed to next year and renamed Pathologic 2 to avoid confusion with the other stuff they’ve released since then, even though it is still a broad reinterpretation of the original rather than a sequel per se
Man if Ed McMillen had different art direction and got good at gamefeel he’d be unstoppable in my book. I can respect his craft and, also respectfully, declare his work to be ‘not for me’. I’d love for him to, say, perform systems/level design for another team.
I place Super Meat Boy as an important step in platformer controls; sliding up on wall-clings based on momentum, shepherding friction in platformers better than modern Mario, just the feedback on traversal (blood and footstep noises) that make everything feel smoother
Tommy Refenes was largely responsible for that work. If you compare the quality of gamefeel in Gish and Binding, it becomes clear that Tommy wasn’t exaggerating his role in the design of Super Meat Boy in IG:TM.