anyway speaking of things from 20 years ago coming back Fighting Layer EX got that
and darun
!!!
REPRESENT ALL BONE BODS
I need to watch this again to see if it has trademark kingdom hearts cutscene windblowing noise since all KH cutscenes take place in a decorated void.
An Arika fighting game in the vein of the EX series seems pointless without a new Hosoe/Saso/Aihara/Watanabe soundtrack â and maybe even lo-poly models. The soundtrack for sure, though.
This is about the closest I get to having a âwhy canât new game be like old gameâ opinion.
youâre mistaken, Disney has such good Sound Engineers⢠that they_always_ cancel out unwanted noise.ALWAYS.
Never, i repeat, never would this be a sign of budgetâŚ
weird to think that ys is only at 7.
they made an eight at some point
but 7 is coming out? WHAT IS GOiNâ ON?
7 is a port of a ten year old psp game, 8 is the newest and itâs coming out on ps4/pc like, a week or two after 7 i think? odd release strategy
still FF is at like 22, and ys is at 8? Just kinda funny.
dragon quest is at 10(ish?), Star Ocean at 5, Fifa at 17⌠wait a second, sth seems odd here.
A little bit misguided since falcom is a small studio that has mostly self published. And it is discounting zero, celceta, falgonna. Ys is just one of the things they made. That they have remained and endured at roughly the same size for 30 years is amazing. Supposedly they have never ended a year at a loss which is also fucking incredible for a Japanese company.
But god yeah 7 was 9 years ago huh? Legendary Heroes had to get Anime-popular without a multi-media marketing push. That series has to be approaching 20 titles if you start counting them.
The presentation of Capcom games used to be soooo much better. Does anyone here have any inside info as to why the art direction has been so poor with SFV? Itâs almost like they believe people play street fighter to study frame data and donât care about art at all.
Even one of the producers of MvC just said in an interview that âIf you were to actually think about it, these characters are just functions. Theyâre just doing thingsâ
I donât understand how they could go from SFIV to SFV and come to the conclusion that âcharacters are just functionsâ with the implication being that the art diretion doesnât matter.
Example:
SFIV = FUN!
SFV = boringâŚ
thirty bucks for absolver, incidentally
also new supergiant game is next week and looks kind of supermelee-esque
Capcom spent years outsourcing everything but like Monster Hunter and Resident Evil and chased off most of its top talent, so youâre left with a whole buncha goofs chasing last seasonâs fad and failing horribly.
well OK
When SF4 came out the series kinda lost me. SF3 had this loose, fluid, cartoony style that had a fresh energy. SF4âs art direction to me said, âwe tried our best to make 3d models look interestingâ. SF5 just looks like they took these lumpy meat-bags and made them more gross. Iâm not a core FG player, but what drew me to purchase so many capcom fighters were the interesting characters and excellent art. 4 and 5 look like serviceable products, but theyâre missing everything that drew me in.
having a âShopâ button w/ the trolley sitting right there, in the main menu, is one of the first signs of âdidnât give a shitâ.
Also showing the version number is ⌠weird? Put that on a loading screen or when you enter the battle lounge.
And then thereâs the wakkoâ use of highlight on the active menu-item/item, rendering the text barely readable.
Capcom pls go