Mystery Science News Thread 3,000

neither of these is in any way small though, that’s the thing

these have had massive dev cycles with enormous teams by some standards

Trust me they are stratified in the rareified world of AAA publishing, as in:

  • they were at most hoping for $50m in sales, so they’re really considered AA
  • their production budgets were significantly smaller than games shooting for AAA – look at the frivolities like enormous amounts of cutscenes, voice acting, this is how AAA burns money. You can see Yakuza 0 in particular cutting corners on voice acting and cutscene animation and crowd behaviors all over the place, the budget of it is constrained more than a Nintendo title. (Not that it is material to the game!)

apparently an anime pack-in is the next great megaman

i wonder how many jp devs saw shovel knight and thought “…shit, we can do that”

edit: seems like it’s from these dudes

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Double Dragon 4 is, regrettably, not that great. Also, bad screen tearing on PS4.

is it just me that’s really uninterested in extreme visual minimalism in games now? it was novel around the time indie boom but it’s kind of a pointless thing to make into a bulletpoint by now.

that said, it’s really pretty! the soft lighting and colors and music are all really good

also it appears to be trying a sort of puzzle-troid thing in the way The Witness did, in that the gating mechanism is your own understanding of the concepts? where’s the piss jar

It reminds me very much of this indie game that was being put up as an installation at a lot of shows, which actually ran on a strip on LED lights.

I’m too lazy to look to see if there’s an actual connection between the devs of each, though.


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Those are some lush animations and butts

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Those sound effects…!!

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selectbutton.net
where’s the piss jar

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SMT Nocturne HardType patch

HMMMM

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(yes, Luck did almost nothing in the original game…)

D:
my whole life is a lie

the only actual stat in the game is Speed

jokes but honestly

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i couldve sworn luck had an effect on more stuff :
i might have just been retroactively applying knowledge from 4 tho…
which most of that hack sounds like it’s trying to emulate (half-turns for switching demons in + shared experience by default are good additions ive missed when replaying Nocturne)

I was convinced it did nothing, now I feel somewhat vindicated. Also heartbroken at 35 wasted points.

Yeah sorry i guess i lied??

odd, it’s A Big Deal in the other games
like maxing out luck at the expense of everything else is a good smt1 build

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Oh I wasn’t blaming you, sorry if that was unclear :sweat:

I think I had started to convince myself it was working but it was probably just skill stacking.