Mystery Science News Thread 3,000

well, aesthetically at least. it seems to have its own thing going on mechanically, but I’m pretty comfortable in assuming that the mechanics of this game will be just as superficial and pointless as bioshock’s, and that the real “substance” will be its hamfisted narrative

I dunno, there was definitely braining people with pipes and electropowers.

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right, but I mean, it seems like this game is somewhat procedurally generated and features “drug management” as a mechanic which I’m assuming will be at least a little more fleshed out than jamming EVE hypos into your wrist every few minutes

who am I kidding it’s probably going to amount to exactly that

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Personally, I like the idea of a Bioshlock that isn’t an overly-tuned FPS rollercoaster trying to push you from one set piece to the next. This is actually a survival game with permadeath and a randomized town! You may be sick of those, and even if not the game itself may be terrible, but I think this is more in the style of Postal 2, or even (very distantly) Pathologic. Just being able to walk the streets without anticipating the next checkpoint or quick-time event is enough to distinguish it in my mind.

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Keep in mind this is also the folks that made Contrast, a game whose student-project roots were shockingly evident in an Official Launch Title. I should be giving benefit of doubt, but really I’m not feeling it

Pathologic

Would that someone would take this game on but I’m going to have to keep waiting, I think. Someone hire the Kentucky Route Zero guy to work on their survival sim, quick!

shut up and take my bury me with my money

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Hmm.

Two new stages, nice.

yeah but can you play as the dog

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Yup! The pupper is a new character along with Andrea the Giant there.

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The rough edges (the voice acting, some of the animations/camera work/envrionment textures) are indeed quite rough. But a round of applause for a solo developer putting on a pretty good show!

jesus christ, d1p

I am into this.

Wait, just one guy is making this? That’s some rill ass shit.

Man, middleware has really gotten incredible.

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Is this guy primarily an animator? Ghost of a Tale and the Walled City cat game are both being made by animators with little/no game design background, so I’d be perfectly happy for that to become a trend.

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yes

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Yep, this is the part where I start thinking he’s either a small company head pretending he’s doing this alone or he’s misrepresenting someone else’s work. It’s literally impossible even on a game with 100% scavenged assets to have built a combat system and not understood this (and even with 100% scavenged assets the combat system should require custom anims and fx work and a ton of scripting).

More charitably, English is not his native language and he may not understand the word “keyframe”.

Reasonable! But it’s more improbable given this was made with tight knowledge of reusing others’ work, which should have included exposure to english-language jargon.

I could be totally off in this because I don’t have clear knowledge on the breadth of non-english standard asset packs and tutorials.

Is anyone else interested in God Eater? It’s coming out on steam, and I’m curious to say the least.

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