Nintendo used its massive marketing muscle to create the market for convertible gaming systems, as much as pushing their own specific console brand. The Steam Deck could’ve easily ended up yet another gadget consigned to niche obscurity because people couldn’t understand why they needed that. Instead it was instantly popular because it filled the “higher-spec, more game variety” segment of the preexisting market.
Another thing I’ve noticed is that Steam sales are more frequent and cut deeper in price than the console stores. So for players that buy a wide variety of games, the higher up-front cost of PC hardware pays for itself over time. In turn the type of player who buys more games will gravitate more and more to PC, and now we’re seeing the devs follow that population
yeah, but that has always been the case and is currently less the case than it used to be. I think the steam deck always would’ve happened, because valve is a software company and they’ve had an interest for at least a decade in 1) eating away at windows, and 2) turning steam into a short hand for the entirety of pc gaming. ultimately they want to position steam as a kind of soft walled garden, it’s the underlying goal of everything they do. steam deck is very good at that, because it’s both technically open and functionally closed; it works as an advertisement for the necessity of their software
not sure i have too much to say about the dissolution of the exok team here but it did go very over my head over the last year seeing almost everyone involved announcing they were making some side project or a new game engine etc. so now that is clicking. maddy has been posting jumper levels too which is neat
do the people who like Ninja Gaiden (3D) want a NG game made by a developer famous for engaging in an entirely different track of character action game
this seems like a misreading of the market, even if Team Ninja is still there to sign off on it
I think the whole idea of floating in the air is dumb and ruined an entire generation of kinetic actionery across multiple genres and mediums
Actually kind of heartened by the fact that once they switch to showing gameplay with Ryu the motion and heft of the actions improved in a familiar way
We need to outlaw the concept of the ‘Glory Kill’ animation