Mighty News Thread Number 9: No Silksong in Mudville

it does look good! maybe a bit too brown in spots, but generally a visually pleasing lightgun game with satisfying goopy green gore.

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Showa American Story, Bustling World and Where the Winds Meet. All the stuff coming up I’m interested in is by chinese developers

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do any modern consoles even have a lightgun equivalent or gun controller?

i do think these games can be fun with a mouse or with a controller, but i need that gun

Joycons?

EDIT: Joycon is such a bizarre name when said out loud

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I bought the first remake on xbox one for 8 Canadian dollars and tried to play it with a controller and I didn’t find it playable. There were no other options unfortunately.

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first time im hearing of this and officially hype af just because they’ve chosen a historical period that’s not already been done to death

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no because they have no legitimate pointing options, they’re just approximating the concept of reticle aiming with gyro movement

at least the Wii and PS3 had sensors and cameras and such

Sega likes money and they like letting other people do free market research for them

note how we’re getting a new SoR SUPER GAME after 4 but Alex Kidd is still dead and Miracle World DX is free game fodder

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Miracle World DX kinda sucked sadly, the M2 Sega Ages port was fantastic though

I didn’t like the panzer dragoon remake, sor4 rocked though. havent bothered with shenmue iii or house of the dead

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This all reminds me, I found out recently the new jet set radio seems to be not only sega-in house but some actual people who worked on the originals and have been there since smilebit was team andromeda. So now I’m actually interested in the game

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that sounds hopeful tbh but it’ll be interesting to compare to Bomb Rush Cyberfunk, which really was That Game but with much tighter extreme sports game controls

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If the new JSR trailer sees it shadow we get five more years of Is Jet Set Radio Future Actually Good discourse.

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both games are mid but also tapped into something idk (starting the discourse now)

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Jet Grind Radio for the Game Boy Advance is fun.

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every game has equal parts Immaculate Vibes and Clumsy Controls, the two cornerstones of the Dreamcast era they were born in

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JSR is a finely toned and paced arcade game

JSRF is like repeatedly punching myself in face while imagining inane platforming and listening to good music

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VR games are the closest, though I feel like only a handful of VR games really evoke the same level/setpiece progression of light gun games. It’s a lost art…

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JSR1&2 still look incredible if you play them on a CRT (preferably in 480i). The fuzzier and crustier the picture, the better. Any higher quality than that and the toon-shading just looks like the cheap trick that it is.

If I were in charge of a JSR3 I’d make it look like Tekkonkinkreet.

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eek3 report: 1x overlook hotel carpet. 1x instance where a clip of a character saying ā€œthe key is too far to reachā€¦ā€ cuts to title text of ā€œWITHSTAND THIS LIVING NIGHTMARE.ā€ sorry we’re closed looks cool and has D2 style combat?! a new one by the yuppie psycho devs. ā€œthe remake of the end of the greatest game of all timeā€ looked charming in the way of ambitious games built out of very rickety components. huntsmen looked way too overloaded with stuff and gamey parts but something abt the inventive use of cloth textues and wiggly ragdolls made me think of like the mysterious aesthetic of blender homebrew projects.
not hugely enamoured with the shift from like 1stperson to 3rdperson throughout and the way it seems to have kind of solidified the pastiche elements - like there weren’t actually all that many first person psx era horror or exploration things to directly pull from and i feel like that sense of an imaginary tradition helped the older hsp1 stuff feel more distinct than just like directly pastiching resident evil or silent hill or whatever. but i guess that’s been the tendency for a while now so no use complaining about it again.
a collab game called SOUP that looks like an experiment in how many effects you can get by putting different textures and UIs around the same empty 3d cube room which is a fun idea. air combat type game called death in abyss. children of saturn is a charmingly earnest looking youth culture thing. a new game ā€œfrom the art director of yume nikki: dream diaryā€ which i know for most people is maybe not a rec but i’m sorta curious where you’d go from there.
sniper killer looks agreeably trashy and tasteless… i think all the puppet combo adjacent games with that same feeling of like ā€œ80s vhs pastiche by people who only know it secondhand so all the effects are dialled up way too highā€ would drive some people nuts but i enjoy it when combined with very flat/dead feeling no-budget unity spaces. 500 caliber contractz looks good and also eschews filters… that finnish sauna horror game is back and looks capitalised to the gills, i remember it as one of the more endearing games from the earlier collections so have a mixed ā€œgood for themā€ / ā€œwasnt the charm of the original that it was so cheapā€¦ā€ reaction. there’s a 14-game anthology collection of like a decade of work by someone called vladimere lhore which looks cool, glad to see smaller devs curate their own work in this way. eclipsium sort of evoking realms of the haunting.
lots of games with cryptic text flashing on the screen to indicate intensity which is a convention i’ve never really liked. trailer for a game called ā€œhypergate mallā€ starts by reciting the wikipedia definition of a false flag operation and another game slightly inexplicably has you kicking guys in huge red CCCP shirts off a bus. still thinking abt that psychopomp game about investigating the secret tunnels beneath every government building as well.

idk no disrespect to those who celebrate but… i feel like the internet has been around long enough now that what we imagine as representing the contemporary tends to be or draw upon the conventions of internet art. and it feels like one of the most powerful conventions is this kind of mythic, invoked condition of ā€œbrowsing the internet alone and high at 4amā€. alienation, sensory overload, vague sadness, lowfi beats or shoegaze textures, political or religious conspiracy theories as background noise, all filtered tru a wall of noise, filters, video tearing, glitch art… and it’s powerful bc it combines a very personal experience with a sense of the world. but in addition to a real thing it’s ALSO a myth, a kind of priviliged condition of insight, and idk, sometimes it feels like a dead image - like all these games with their smeared filters and dead product trappings are less trying to explore a real feeling than trying to re-invest a dead image with symbolic power. it was kind of remarkable that most of the games i felt more interested in here were the ones trying to move away from filter ubiquity into visuals that may still have been grotesque or overwhelming but were also crisp and clear. as much as we all are condemned to think about and remember the internet forever i do feel more attracted to works that try to be lucid about it than ones still reinventing a condition of smeared haze that maybe once felt truthful and now just feels like a way of avoiding whatever it is that the internet’s become. i don’t think invoking the infowars cinematic universe can be used as a purely personal sign of ā€œah, i’m so weird… i’m so fucked upā€¦ā€ anymore.

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Only just realised why it’s called ā€œeek3ā€ >_<

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