Fusion is pretty okay. Very nice collection of clever, bite-sized scenarios designed for short portable play sessions. Most boss fights are quite good compared to the series’ baseline. A bit too much dialogue, but none of it is actively bad.
Fusion is pretty good. Lots of forward momentum early on before it starts to open up more so you have to power through that a bit if you’re not feeling it.
Dread at least looks new and they’ve only showed a bit so there’s probably more traditional looking areas. But we’ll see. If it feels good to play with the new moves for sliding and melee and stuff that will really determine how well it does. Fusion is very tight and fun to control. Hopefully Dread will pick up from that.
i like Fusion in a very specific, twisted/constrained way which i am eager to see explored again. but yeah the caveats are
you probably want to know where the fast-forward and turbo A buttons are on your emulator for all the wordy parts, none of which do anything more profound than introducing a map objective point; and,
don’t necessarily expect a satisfying payoff from it all - it did just enough to get me listening, but there comes a point where it begins to feel as though the game has really started … then it just ends almost immediately.
initially the scripted nature and lack of freedom were frustrating but after a time i found it fell into a satisfying kind of stop-start actiony rhythm similar to what R&D1 would perfect soon after with WarioWare in 2003.
i should also mention, as i’ve never seen this brought up, i find that it shares a lot in common with Jak 2, another 2003 release, which i think got some limited praise around insert credit at the time but otherwise i’m not sure that many are familiar with.
i wrote a run on sentence here then turned it into a list:
both games structurally play out as a gatling gun of short-burst action segments spliced with expository cutscenes;
both are platformer-shooter hybrids, with a somewhat novel approach to integrating those mechanics and very tight controls;
both dabble with suspense and horror without it feeling mechanically divorced from the normal flow of action;
both have a crisp, simplified techno-industrial visual style which seems to arise naturally from the gameplay elements;
both largely take place within revisitable modular sub-areas whose approach and layout can change according to in-game events.
the biggest difference is that, in Jak 2, the hub connecting the aforementioned zones is in fact a huge GTA-style city which is unfortunately both the game’s most awkward component and the main thing it is remembered for. but the parallels are so manifold that it’s as if an underground design school suddenly blossomed into fruition right then and died off just as quickly.
Zero Mission dies off even faster than Fusion–they give you the gravity suit and power bombs and all your old upgrades and then the next thing to do is go straight to the final boss. Going back to collect stuff is the best it’s ever been in Metroid imo but it was screaming for another large area to explore. I guess I’ll still take that over the bogged down treasure hunts in the Prime games. Prime 2 is like 4 hours too long.
So many games have done “quiet exploration of a strange place” better than Metroid over the years that I don’t necessarily mind a greater focus on action. The more I think about this game the more I’m coming around on it. I still think the industrial environments and robots are a little blah, but we may only be seeing a very thin slice.
All moot anyway I’m probably not getting a Switch lol
i can think of a few things that come close but in the end metroid 2 still clowns on everything else imo. but yeah it’s not like other metroid games were ever that good again either
I started looking into running Samus Returns in Citra but learned from sample footage on youtube that they added a Ridley boss fight and I’m so disgusted
imho, the dumbest part about that is that they could have had the fight take place at ceres as like a post-game thing or 100% bonus and it would have been a perfectly fine inclusion, but noooooo they had to do it in the stupidest way possible
The special edition might have some cool holographic art cards. The art book could be cool or uncool, depending on how the rest of the game ends up looking.
The amibo is a two pack that have a health tank and missile tank, and can be scanned once a day to replenish each.