methods of input (Part 2)

love the detailed account of the hell labyrinth that is trying to get modern aftermarket products to do what they are ostensibly meant for

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RGB your inner gamer
Per-key configurable RGB, various (analog) RGB effects, and super duper brightness. It’s all you’ll need to satisfy your RGB needs.

[…]

You need the fastest possible input delivered consistently without fail. Not just eye-blinding RGB and dissuasive promises. Turn on Tachyon mode to prioritize keyboard scanning over useless RGB effects.

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“Sega’s offices around the development of OutRun. Hiro [(Sega composer Hiroshi Miyauchi)] can be seen in the foreground playing the keyboard wearing casual clothes, unlike his colleagues. On the right is Mr. Yamamoto who was responsible for transcribing the sound data for OutRun.”

From Hiro@SEGA SOUND https://twitter.com/Hiro_H10th/status/1090598321247334400 and

Also from the latter:

suzuki_bmw_1986

“[Yu] Suzuki in a BMW 520, the car used for the European roadtrip. Photo dated 1986.”

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Thanks for this link! I’m having a good time listening to all his other videos today

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Star Trigon is a single button input–no arcade stick used–arcade game by Namco. The PC version has a “Compatibility Mode” option that, according to the big warning screen and a YouTube commenter, makes the whole game, menus and all, operable with a single button.

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This article is how I discovered this particular album, which I play when driving around my MR2 to create the ultimate outrun experience

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This feels like the thread for this

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the back of the box for international tennis open on the cd-i doesn’t have screenshots, but it does have this photo, with one person holding a game controller, and another holding what i assume is the remote for playing vcds on the system.
the box makes a big deal of the game having simultaneous two player, so i wonder: did the cdi only allow for one game controller to be connected?

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I always loved the CD-I’s murdered out Gravis Gamepad

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disgusted by that sleek looking remote and not the big blocky remote first gen units came with

22ER9051-1

look at that beut

anyway I think they only ever had one port, even the console-y looking version Magnavox put out only has one port

but it looks like they made a splitter for it

that’s a choice

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Watching the game grumps play through the CDi Zeldas (don’t recommend one of them keeps saying Gen X shit) was hearing Aaron absolutely hate the CDi remote controller.

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you haven’t properly experienced the CD-i unless you played Vaporwave Tetris on a demo unit in a high-end AV store on the remote

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The right grip broke on a plane trip yesterday!!! Looking at the back photo, yeah, that tiny bit that holds the entire grip to the top of the joycon is really thin so no surprise it finally snapped :cryingpig:

Wonder what kinda glue works well with 3d printed plastic

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liquid nails is good, CA bonds it good but melts the stuff

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Thanks for the tip! I’ll go pick some up

NEC APC (1982)

Common version configured with two 8" floppy drives. I hadn’t even realized there were 8" floppy drives, but yep, from 1971 when floppy discs were invented they were the thing until 5.25" drives came among in '76 (3.5" drives were '82).

nec-apc-right



Nec_APC_System_1

The drives have a I think spring-loaded latch, you can see it in action in these videos embedded at the specific times:

(Don’t advise saving the stock image straight off that last link: it has a similarly long name and Windows 11, being a weak operating system, refuses to rename or delete the file; had to resort to a batch file to rid myself of it. ; )

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game theory

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is there such a thing as a vertical mouse that is also a trackball?

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just tip a trackball onto its side?