There are some aesthetic downsides to touch controls: that hard cold surface that never changes. But I think an interface like a computer mouse is far more awful in the ways that matter. Direct touch interfaces allow more direct use of proprioception and unburden the brain.
Dragging a scrollbar around with a mouse requires fine-motor-skill and hand-eye coordination to the point that I sometimes find it slightly agonizing, whereas flinging and catching a scrollable page on a phone is something that makes me want to whistle as I do it.
I should not have to reach over the bomb button to boost
Iām almost entirely certain the Wii VC release pulled the same shit (kept A/B on the same buttons, put the C buttons in whatever deranged places they wanted) on the Classic controller but I donāt recall because I played it on a Gamecube controller where it shockingly had perfectly mapped inputs a la SF Assault (Assault being the SF game only I like)
This horrible mapping will probably sell a few $50 n64 controllers. I wonder if the analog stick will offer an authentic experience of only 3 months of usability before wearing out.
The cots seem to work! Less pain and no degradation in ease of input
So after trying a $120 hitbox clone, a $60 PowerA fightpad and a $150 Elite 2 controller, it looks like the fighting game setup Iām going with is a $50 generic Series X controller (that I havenāt bothered to put batteries in since I use it wired for latency) plus 50-cent cotton finger cots.
And itās great Iām kicking ass out there with instant supers the moment I get a good counterhit