Many of us have played forgettable games, but every now and then there is one that has a bit that you remember, even if everything else about it becomes a haze. An inventive mission/level, a twist in the story, etc. This is a place to share such things!
I’ll start by posting this side mission from the new Thief game. The side missions were the best part of the game, but this talking skull one stood out the most to me because of how silly it is.
There was this level in the Playstation (1) Spider-Man game where you just ran from a series of helicopters trying to shoot you down with misses. It was super fun, and I remember booting up the game to just run that level a few times then turn it off.
idk if i’d consider them forgettable or not, but the x-men games on the genesis had a couple interesting things:
the first one revolved around the computer in the danger room being corrupted by a virus from magneto or something and each level is a different program taking place in said room. the second to last level is a program taking place in an apocalyptic future where there’s a timer that counts down. you beat the boss and then destroy the virus or something and then…nothing happens. professor x yells at you through the bg to reset the computer but that’s it. you’re stuck on the screen. turns out, you have to reset the computer by resetting the game. if you do a bunch of 1s and 0s pop up and the game continues on and it was rly coo’ and fourth wall breaking and im still impressed by it.
the second one has a cold opening. it just throws you into the game before the sega logo is even shown. the actual logos and opening and everything arent shown till after you beat the level. its way less coo’ then the first but i always thought it was neat.
Mafia II had a neat thing where you get a job moving crates and your supposed to get bored and walk off in the middle of that to go become a mafia guy instead (if you just keep moving crates after a bunch of times eventually the character just tells you he’s not doing it anymore). the dumb thing though is before then you can already have enough money to buy the most expensive clothes so you might have found yourself moving crates in a nice suit and overcoat.
I didn’t play this. I just watched a friend play some of it. This is the only part that stuck with me, though I suppose in isolation it might not have the same effect:
Those three guys passing by in Phantasmagoria are something.
I really love how THE FRAMEBUFFER is such a novel and integral part of early 3D titles
the endpoint of which was square just sticking a bitmap in the thing in final fantasy 8 and 9 so that all of the actual 3D rendering could be focused on the four characters onscreen at any given time
I remember being super confused by this, I reset the game a few times just to make sure. I thought the game must have been faulty until I beat the first level
I may have been reading more into it than was intended, but I thought contrasting the modern prison setting with that wrecked slave ship sequence was a surprisingly political move for The Suffering.