melee island (fighting game club)

RGG waiting for DOA to go dormant to revive VF in that niche is probably a smart business move, but i will miss sterile aesthetic VF

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Hm yeah I am excited to see how this goes though. We haven’t had a successful new style of fighting game since
uh
 Um
 Oh well since Guilty Gear, maybe.

Oh no the more I watch it the more I think maybe the people who are saying it’s like a Tekken- or DOA-ifying of VF are right; like, is it really anything more than a slight speed up, some slightly rubbery animations, and a bunch of camera shake and motion blur? Mehhhh oh well I guess we’ll see when they put out some proper footage in 6 months or a year or something. = o

I did this same thing when that GG reboot or whatever like 2 GGs back showed its first teaser vid and was like whoa they’re actually doing the lets look like an anime thing with no HUD and just going all over but then no it was just another GG pretty much. I’m such a mark.

I think making any assumptions about what this game is based on 10 seconds of officially sanctioned blurry can footage is a fool’s errand. I think it’s also not a good assumption to expect it to revolutionize the genre, though. I don’t think most people expect that or even want that, though it is always nice when games push the genre into into new directions. Who knows how experimental or how conservative Sega is going to be with Virtua Fighter after bringing it back after like 20 years? We don’t know anything about the game!

(It’s time to bring back uneven ground and lean even harder into wall/environmental interaction.)

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Yeah and this is probably so early it’s more like a proof of concept they threw together and they’re still working out the basic game style and it’ll all change. I haven’t been super into the action bits of RGG games I’ve played or the conversions they’ve done of VFs and other Sega arcade games but ah who knows.

I seem to have to have SOME kind of an expectation though so it has settled on “it’ll be kind of an okay action game.” ; D

Every fighting game wants to be Divekick but none of them are willing to COMMIT to being Divekick (including Divekick)

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The Divekick updates really should have been part of a rebranded sequel/spin-off.

I’m going through the Eileen changes in training mode and they’re all so exciting, making think some of this stuff is bonkers. And then I have to remember that everyone else is getting good stuff too.

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I was accepted into the REVO open beta–virtuafighter daht com said it’s the full game minus Tournament mode so I thought I might as well check out what it’s got single-player-wise–as soon as I clicked the button in Steam so I guess they need more testers. ; D

The UI is pretty much straight out of VF5US. Single-player-wise, just Arcade mode. The Customize Characters button is grayed-out–but if you scroll all the way down to the bottom of the Options - License Information window, there’s

So I guess that means either they forgot to take that notice out or they plan on re-introducing the Tekken costume DLC stuff from VF5US. In the Open Beta you’ve just got the two default costumes per character.

I pumped the graphics options to max–except I turned Depth of Field off ‘cause I don’t like that stuff, and I left AA on default–and it ran blisteringly well on my 5-year-old-plus gaming laptop. The graphics were even probably TOO sharp, I think that was probably due to the Nvidia supersampling AI mumbo-jumbo or whatever I enabled. ; D Anyway, aside from the characters’ RGG cheddar-cheese faces and the darn hit sparks that got added in 5US, it looked nice. And the controls seemed plenty responsive–in single-player, I mean.

I don’t expect I’m going to buy it, there’s way more for me to do in VF5FS and that looks sharp enough in RPCS3 with ReShade’s LumaSharpen shader.

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all of the existing DLC is available in a 30th anniversary bundle with the game. I assume they’ll also sell it separately afterward

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Ah hm well
the DLC listed for the VF5REVO 30th Anniversary bundle does NOT include the “TEKKEN 7 Collaboration Pack,” actually.

I tried to see if I could re-create New Virtua Fighter Project Akira


In VF5FS ^ _^

Kinda! ’ D

Also

05_vf6

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oh whoops I misread Yakuza as Tekken

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The most interesting thing about he 30th Anniversary pack is that I think it said it has over 200 unreleased music tracks.

But yeah, after two decades the game looks so weird with crisp anti-aliasing. I’m not used to everything being so sharp.

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It was SUPER sharp. I might’a needed to pick a heavier AA method–I was on default–to compensate for the Upscaling I cranked on, or something. ; D There are also several low-latency input options, threw those on; seemed pretty responsive but I didn’t actually try to measure or anything.

The Revo beta is running pretty bad for me on the ROG Ally, though I am running it on Linux
 still, I don’t think I should be running this in 720p lowest settings to get a solid 60, so I dunno

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Now would be a pretty good time to bring back Tekken X Street Fighter

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Super-sharp cottage cheese RGG Akira face! = O

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People have been saying it runs fine on Steam Deck (not sure at what settings), so maybe it’s just a bug or something else up with the Ally compatibility.

Meanwhile the hardcore Japanese VF arcade community perhaps unsurprisingly stuck to 5FS over “VF esports” (Japanese title for VF5US) as far as I can tell, and are still rocking it:

Google Translate:

VF5FS “VFR2024 Tokyo Bay Area Cup Vol.11” 20241215

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