RGG waiting for DOA to go dormant to revive VF in that niche is probably a smart business move, but i will miss sterile aesthetic VF
Hm yeah I am excited to see how this goes though. We havenât had a successful new style of fighting game sinceâŠuh⊠Um⊠Oh well since Guilty Gear, maybe.
Oh no the more I watch it the more I think maybe the people who are saying itâs like a Tekken- or DOA-ifying of VF are right; like, is it really anything more than a slight speed up, some slightly rubbery animations, and a bunch of camera shake and motion blur? Mehhhh oh well I guess weâll see when they put out some proper footage in 6 months or a year or something. = o
I did this same thing when that GG reboot or whatever like 2 GGs back showed its first teaser vid and was like whoa theyâre actually doing the lets look like an anime thing with no HUD and just going all over but then no it was just another GG pretty much. Iâm such a mark.
I think making any assumptions about what this game is based on 10 seconds of officially sanctioned blurry can footage is a foolâs errand. I think itâs also not a good assumption to expect it to revolutionize the genre, though. I donât think most people expect that or even want that, though it is always nice when games push the genre into into new directions. Who knows how experimental or how conservative Sega is going to be with Virtua Fighter after bringing it back after like 20 years? We donât know anything about the game!
(Itâs time to bring back uneven ground and lean even harder into wall/environmental interaction.)
Yeah and this is probably so early itâs more like a proof of concept they threw together and theyâre still working out the basic game style and itâll all change. I havenât been super into the action bits of RGG games Iâve played or the conversions theyâve done of VFs and other Sega arcade games but ah who knows.
I seem to have to have SOME kind of an expectation though so it has settled on âitâll be kind of an okay action game.â ; D
Every fighting game wants to be Divekick but none of them are willing to COMMIT to being Divekick (including Divekick)
The Divekick updates really should have been part of a rebranded sequel/spin-off.
Iâm going through the Eileen changes in training mode and theyâre all so exciting, making think some of this stuff is bonkers. And then I have to remember that everyone else is getting good stuff too.
I was accepted into the REVO open betaâvirtuafighter daht com said itâs the full game minus Tournament mode so I thought I might as well check out what itâs got single-player-wiseâas soon as I clicked the button in Steam so I guess they need more testers. ; D
The UI is pretty much straight out of VF5US. Single-player-wise, just Arcade mode. The Customize Characters button is grayed-outâbut if you scroll all the way down to the bottom of the Options - License Information window, thereâs
So I guess that means either they forgot to take that notice out or they plan on re-introducing the Tekken costume DLC stuff from VF5US. In the Open Beta youâve just got the two default costumes per character.
I pumped the graphics options to maxâexcept I turned Depth of Field off âcause I donât like that stuff, and I left AA on defaultâand it ran blisteringly well on my 5-year-old-plus gaming laptop. The graphics were even probably TOO sharp, I think that was probably due to the Nvidia supersampling AI mumbo-jumbo or whatever I enabled. ; D Anyway, aside from the charactersâ RGG cheddar-cheese faces and the darn hit sparks that got added in 5US, it looked nice. And the controls seemed plenty responsiveâin single-player, I mean.
I donât expect Iâm going to buy it, thereâs way more for me to do in VF5FS and that looks sharp enough in RPCS3 with ReShadeâs LumaSharpen shader.
all of the existing DLC is available in a 30th anniversary bundle with the game. I assume theyâll also sell it separately afterward
Ah hm wellâŠthe DLC listed for the VF5REVO 30th Anniversary bundle does NOT include the âTEKKEN 7 Collaboration Pack,â actually.
I tried to see if I could re-create New Virtua Fighter Project Akira
In VF5FS ^ _^
Kinda! â D
Also
oh whoops I misread Yakuza as Tekken
The most interesting thing about he 30th Anniversary pack is that I think it said it has over 200 unreleased music tracks.
But yeah, after two decades the game looks so weird with crisp anti-aliasing. Iâm not used to everything being so sharp.
It was SUPER sharp. I mightâa needed to pick a heavier AA methodâI was on defaultâto compensate for the Upscaling I cranked on, or something. ; D There are also several low-latency input options, threw those on; seemed pretty responsive but I didnât actually try to measure or anything.
The Revo beta is running pretty bad for me on the ROG Ally, though I am running it on Linux⊠still, I donât think I should be running this in 720p lowest settings to get a solid 60, so I dunno
Now would be a pretty good time to bring back Tekken X Street Fighter
People have been saying it runs fine on Steam Deck (not sure at what settings), so maybe itâs just a bug or something else up with the Ally compatibility.