melee island (fighting game club)

ran a 65 game hugo vs necro set in 3S to emphasize the point

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It is! Which is why it’s shocking to me that people are still reporting worse game quality during the Tekken 8 closed beta than they do in Tekken 7

It still seems like Harada’s ass-backwards netcode more so than proper rollback, which is profoundly depressing

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Oosh. Hm. Well, it IS an old engine, and apparently just sticking rollback into an existing engine isn’t always the easiest thing (rollback needs to be able to simulate the engine in two states simultaneously or something, which increases the demand on the system…or something). Maybe they’re having trouble shoving it in there.

For context, Harada routinely states that Tekken 7 has rollback netcode already, and I guess that it is only technically true as in all the components of it are in the game today, but they are implemented in a way that misunderstands what the core goal of rollback is and how it needs to be configured, and essentially nullifies all of the upsides

I have not seen any meaningful evidence that Tekken 8 behaves any differently from T7 in this regard, which is really disappointing considering Arika’s disclosed involvement

(it seems absolutely wack to me that I may actually end up shipping functional rollback in a non-gaming software product at work BEFORE Tekken has decent netplay)

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Virtua Fighter 5: Final Showdown (April Fools 2010)

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God, I’d be so down to play that any second. Capcom vs style physics and comboing in a VF game, I’m so in. Which reminds me, I never played Dengeki Bunko Fighting Climax that features Akira.

Anyway, in this video I always laugh when the announcer starts losing his shit when Jean throws a hadoken. That always gets me, ages perfectly.

My other fav April Fools is when UNI became 3D:
http://inbirth.info/april2015.html


This is so funny

They also made VIDEOS: https://youtu.be/9W8aOjR1SwU
3 vs 1: https://youtu.be/e0wHD7aP4aU

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There was a flourishing of fighting games in the later PS3 and earlier PS4 eras but that seems to have died out, and the fighting game world is down to MK, Tekken, SF, and whatever cel-shaded anime thing Arc pumps out.

you afford more legitimacy to mortal kombat and tekken than you do guilty gear? madness

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In terms of market success, yeah. I could be way off but it seemed like Strive kind of hit a wall in terms of popularity, its peak coming when a lot of SF players were desperate for better netplay and an alternative to SFV.

Oh I forgot about whatever stuff Saudi-funded SNK is carrying on / bringing back. And theoretically there’s that China-funded Project L at some point.

New char seems very Lars-y in that strangely anime way. Man gets 3 edged weapons and a gun to boot.

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MAXIMUM Tekken! ^ _^ Look like they used the voice actor, Vincent Cassel, as the name and face model too:

(img src)

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I get the feeling he’s there so they can keep the Noctis moveset around or something close to it for all the people that want anime swords and teleports in tekken.

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It was a bit of a blessing that SFV missed the mark so hard, it felt like a wider audience that had maybe gotten into fighters with SFIV had to discover other games.

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The new girl is… a Mishima??? They haven’t done that since 7! I don’t mind the design but Tekken continues to have a completely different facial animation/lighting system for all its smooth-faced young women.

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Always love to see a new delinquent fighting game gal

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Mari Shimazaki’s 3rd (?) Tekken design after Kazumi and Josie.

Wait did she make the TTT2 Anna octopus alt too?

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she’s cool but her costume looks like random t7 customization parts

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So I got KOF XIII: Global Match—the first time I’ve really gotten into playing against others on a fighting game more complicated than Super Street Fighter II Turbo. I’ve never been any sort of good at fighting games—I can’t think tactically to save my life, and the various challenges the game has basically to teach you combos are largely impossible for me to complete—but all the fighting has been really fun, and feeling myself getting better at it is really satisfying.

And of course, KOF XIII remains fantastic. While the reversion to more traditional KOF-isms after KOF XI still annoys me, the package we got is just incredibly solid. I especially love the backgrounds, with all the spectators just being the absolute most, and being portrayed with so much affection (I only wish that variety could show up in the actual roster more often). My very favorite thing, though, remains the character customization—I just love playing around with the various colors, and the game has just the right balance between options and limitations to make it satisfying.

I wish there were more neon colors available.

It’s a me, Yuri-o!

This could be bee-er, but I didn’t want to play too much with the skin and hair colors. Still, that you can do this speaks to the versatility of the customization options.

If the sailor flappy thing were longer, this could be a more proper Supergirl cosplay.

These two just came out really cool, I think.

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kofxiii is cool but after playing 50 hours of single player the thing i think most about is ash crimson. not about his story or anything, just him standing there twirling his hair

he’s so delightful to color edit with his splotchy pattern too

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