melee island (fighting game club)

While talking about the currency future we live in I may as well also mention here since the in-game news feed doesn’t from what I can tell: If you go to the Battle Hub, talk to Eternity there and pick which chocolate snack you like the most to cast your vote for you will then start earning Drive Tickets from matches you do in the Battle Hub. After each one you earn Votes and every 500 votes you get 100 Drive Tickets up to 2000. Golden cabs give more and so do the Extreme battle ones as well I think?

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This sounds like a nightmare realm = oo

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I’m actually surprised by how the majority of the game various online rewards incentivise people to do various things in the Battle Hub. Oh wait, it’s because that’s where you can show off your avatar costumes an emotes I guess. Now it makes sense…

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Battle Hub and World Tour feel kinda like “we had too much money and didn’t know what to do with it” to me. ; )

I think they’re just overcorrections after everyone complained 5 didnt have enough stuff at launch

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Without world tour and battle hub sf6 sells like 100k copies, they’re probably biggest reasons why the game was a hit

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yeah, i think they are just genuine attempts at widening a potential audience for fighting games. which i think is a good way for the biggest name in fighting games to spend their money.

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Yeah tbh I’m not sure how easily I would’ve stuck with SF6 if I didn’t feel like each mode was robust. For the average person, grinding away at small improvements is made a lot easier with the cushion of content to fall back on when you’re initially discouraged. I think even battle passes kinda make sense in the environment to encourage a person to play more and access things that might help them make improvements - currencies be damned.

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There’s definitely something in Street Fighter 6 for everyone who might be interested in a fighting game, regardless of level of engagement. World Tour is what got me to buy it after I didn’t like SF5 much and loathed Marvel Infinite (which was so amateurish it actually stunned me), because who can pass up a Yakuza RPG but Street Fighter? Not me. Ended up really loving it.

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I agree with pretty much everything everyone just said–actually I’m less sure about Battle Hub: was the 3D avatar meet-up hall really a sales pusher? I guess it looks compelling somehow in video teasers–I’m just not sure those were the best modes they could have done, ultimately.

Like, I would much rather skip funky avatars running around and battling, and have some sort of endless progress mode where you fight altered versions of the main cast, as one of the main cast. Would have been way less complicated to make, probably. (I guess more like the World Tour or whatever mode in Alpha 3? But I haven’t played the Alpha series much so I don’t know too much about that mode.)

it gives people a reason to do things with the character editor and collect little clothes in world tour to show off in between matches. lotta people love playing videogame dress up

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The most fun I’ve had with SF6 (outside of actually playing it of course) has been seeing people post the absolute freaks and monsters people have come up with in World Tour.

All those bootleg Ninja Turtles were fantastic.

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Right. But would more people love playing dress up with the regular cast vs generic weirdos? I would. It’s a lot of fun in Virtua Fighter “Quest” modes for instance.

Although I suppose this also gets into the $ thing for Capcom where they want to be able to sell costume DLC and you can’t really do that if you make your regular cast too customizable, looks-wise.

I missed this ^ _^

(But what if you could have changed Zangief into a Ninja Turtle? = o)

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Okay but yes I have successfully invalidated my own argument, highly customizable main game characters is not financially viable (R.I.P. Sega, Namco), gotta be able to get that costume DLC $, so for dress-up, generic avatars was the only thing to do, Capcom is wise.

Customizable avatars that can be used in every mode but the main competitive mode are ideal because then I don’t have to fight a bunch of Blingee Juris. I’m very dress-up positive but I hate it in competitive games. I should always instantly recognize who I am fighting and their animations should not be altered or obscured by a bunch of player-assigned tchotchkes. But if you give folks the power most of them are going to make the tackiest, least readable shit possible as proven by every single customizable fighting game ever made. Keep that shit separated, thanks!!

SF6 does a great job of giving me what I want (a quality competitive experience) and other people what they want (beating up CPU mooks, making numbers go up, playing dress up) without much cross contamination and I am so fucking grateful, this is the way it always shoulda been.

Tekken 7’s sales and playerbase were huge – much bigger than SF5 – and custom edits were very popular and unlocking that shit in the arcade was very time consuming and expensive. They made a lot of money off it and I’m pretty sure they had custom parts DLC too. It’s plenty viable commercially so I do think Capcom’s decision is at least partially rooted in making the game, like, readable.

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I legitimately think Battle Hub and World Tour are unplayably bad on stick and I would never willingly engage with them, but we are definitely in the minority for being okay with paying this much for merely an arcade mode and basic multiplayer features

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Realistically speaking I suppose this is probably correct. Even VF, which does it pretty well, still has lots of people showing up in tournaments with blinding laser lights on their hands and feet; I would like to think that if only Sega AM2 had been smart enough NOT to give people FX parts like that everything would’a been great, but I suppose it’s tough to guarantee that some day the dev in charge of vetoing new parts won’t be a goofball. Also yes you do keep having to fight like Jackies with giant wind-up toy cranks in their backs and giant jester caps. ; ) Personally, I would still take that sort of thing for the greater individuality it allows, but I can understand not liking the constant stream of absurdity.

I still play VF5FS character dress-up to this day. ^ _^ I don’t think I’d have been into it if it was restricted to generic avatars.

Checked the Steam DLC page for T7 and it doesn’t look like there’s costume/customization DLC. Tekken is still using the base character system from TTT2, which has piece customization rather than costumes. Apparently the amount of customization you can do to characters has somewhat decreased as the series has gone on from there. I wonder, if they ever start over from scratch with their character models, if they’d switch to a costume DLC system.

I’m pretty sure the customization item packs were included as part of purchasing complete season passes and not as standalone DLC which would explain why you’re not seeing it in the Steam listing

Yep! Customization items are in season passes, pre-set costume sets are in character DLC. I was just finding that here:

So yeah Tekken manages to do both, to an extent.

Hm a surprisingly limited extent, really. Like, you only get full character costume sets when a new character comes out, in the DLC pack for that character–they don’t go back and keep cranking out more costumes for popular characters later, as far as I can tell here. Hmmm I suppose that could be a limitation of supporting the piece customization system on top of costumes; like, they’d also have to re-engineer some of the pieces maybe to fit new costumes.

And the customization pieces that come along are pretty limited, too. For instance, the last season pass, from 2020 Save 50% on TEKKEN 7 - Season Pass 4 on Steam , only has “1 Cuddly Pac-Man, 4 Cuddly Ghosts, and 1 t-shirt” for character customization items.

That pass is $15 (108 Steam ratings, “Mostly Positive”). Capcom’s SF6 “Year 1 Ultimate Pass” is $50 (192 Steam ratings, “Mostly Negative”–people were pissed because for $50 you still don’t get the costumes/colors for the base roster, just the stuff for the DLC characters). ; D

Oh no DLC price arguments are so horrible. ; ) What I meant to be pondering was whether Tekken for instance would be making more $ if it went with a straight-up costume system rather than their current mixed piece/costume system. Or does that get them more single-player-oriented game sales? Heck even though they’re still on the same old character model system they could just switch to only costumes for T8 if they thought that was the better money-making way to go overall. Or could they? Maybe there’d be a real bad backlash from players if they took away customization without a really dramatic base overhaul of the character models.

Oh! They’re keeping their legacy system of customization/costumes for main characters, and throwing in customization of cartoonish player avatars on top of that. ; D