melee island (fighting game club)

Yeah, it’s real fun if you like games like Samurai Shodown (though the dev said the main inspiration was Virtua Fighter). Don’t expect netplay to be great, but it does have a story modes, arcade modes, and combo trials for each character.

There’s a sequel called Koihime Enbu RyoRaiRai that has additional characters and balance adjustments but drops the story mode (it only has the arcade mode stories), and then that has a DLC to upgrade that game to Version 3, which is the most recent version in arcades (new characters, balance adjustments, and some graphical improvements).

If none of that matters to you, the first game is definitely worth $3.

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ggxrd getting that rollback next month. dare I pick up another arcsys game?

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yeah, granblue :laughing: :laughing: :laughing:

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Masters of Combat (SMS)









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Three by Scarab:

Survival Arts (1993)

Battle Monsters (Saturn, 1995)

(Hm I thought I posted about this before somewhere, maybe I forgot to type out the title or maybe I just decided it was too awful.)

Killing Zone (PS1, 1996)

Scarab (later Feelplus) also made Macross: Do You Remember Love and the Dreamcast port of Fighting Vipers 2 ( Feelplus - Wikipedia ).

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International Karate (System 3, 1985)

Came out on Spectrum first but C64 is what I had so whatever. I love how punchy the sound FX are.

they made a character that is half ruby rhod and half the alive buzzfeed from wreck it ralph. good.

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Didn’t get into the SF6 beta so I guess my Canadian Thanksgiving weekend is ruined

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Yet with incredibly bland voice acting. Hopefully there’s a Japanese-with-subs voice option.

Capcom knows what they’re doing

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why did sony drop support for 3D games

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to protect civilisation

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Capcom really out here letting me cosplay Sega characters

(oh no why doesn’t tweet embed work)

EDIT: thank u loki

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i think you have to put the tweet link on a new line

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JoJo’s Bizarre Adventure HD Ver. Trial (PS3)

I didn’t buy the full version before it got delisted. = P Oh well… The JP DC version is actually still decently priced; didn’t play it much back in the day because it didn’t support VGA–and I found the Stand thing really confusing ‘p’–but the Kuro VGA box I have now will handle its 240p just super, dang I love 240p.

The original arcade version came out in 1998, after SFIII: 2nd Impact; it was a CPS III game made by the SFIII team. JoJo creator Hirohiko Araki created some new art for it and completed the design for Midler, who’d only appeared from the waist down in the manga.














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spent this past month getting into (or back into) the older guilty gear titles, mostly because i never really got the chance to play them on a competitive level; i had 2-3 months experience with xrd before strive came out, and i stuck with the game that didn’t have bad netcode and frequent desyncs.

i find myself liking venom a lot, if only because i can do cool trick shots with his pool balls, like i used to do back in my competitive billiard days.

a lot of sickies play this game, which is cool. finally realizing that i’m twisted and jokerfied when i stream this game in a discord call, see certain user names and think “oh that’s kind of funny” and then hear a cacophony of people yelling OH MY GOD immediately after.


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play me in +R!

been playing the xrd rollback beta, but that ends in a couple days. time to go back to +R and notice all my timings are off.

also bought eight dollar granblue last night, delay netcode and all. it seems cool, and I even got a ranked match at 5 am against another new player! in a mirror match!

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FINALLY

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Uchi Mata (C64)

aka “Brian Jack’s Uchi Mata”

This computer game is notable for its control scheme that allowed users to perform various fighting techniques.[3]

A similar control scheme would be used a year later in Capcom’s arcade game Street Fighter. Another feature that would later appear in Street Fighter was the inclusion of hidden moves: moves that were not included in the instruction manual that players would have to find on their own.

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