Max Payne / Alan Wake / Quantum Break / Control

That’s a great point – Control is a hard break from Remedy’s previous style in structure. Maybe a response to criticism of Quantum Break (a casualty of Microsoft’s “TV” period) or stretching budgets thinner over a “full-length” game. More positively maybe following trends about search action games but only in form.

I like Control’s story better but that’s almost certainly down to my proclivities.

Control might be the first game in which the player uses telekinesis to manipulate objects in the physics engine that doesn’t suck or lie to your face about the degree of simulation. In hindsight Sonic '06 and The Force Unleashed are obvious half-baked implementations of a new technology.

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