Like a News Thread 8: Infinite Welp

No way could Ryu or any of those clowns take Unico

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metroid prime 4 needs a sadist like hidetaka miyazaki at the helm engineering a first-person double-gravity chip-damage poison swamp from hell to surpass the torvus bog. put a key hunt in the nightmare frontier

about 5% of destiny scratches this itch

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image

https://cohost.org/Cyn-Cedilla/post/6522143-we-re-so-back

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pretty sure this is just a reissue of the original MD port, seeing as Columbus Circle has only put out carts that were either released or finished and unreleased games

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not sure - the YT comments seem to indicate that this isn’t the “Special” version that was released on the Mega Drive, and so may be an arcade port.

honestly, never heard of this game, and didn’t even know it had a US release, which it apparently does, and the prices on eBay don’t seem astronomical.

so anyway, maybe this is a slightly different version, and it has Pop Team cover art.

Columbus Circle did publish the MD port of Xiaomei and seem to have an 8-bit music collection FC cart coming out (warning, moĂ©), so perhaps they’re shifting their model a bit.

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This (well, the arcade version) is included with
I forget which of the M2 Toaplan Shottriggers ports. It’s pretty fun!

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All of the games in the upcoming “Marvel vs. Capcom Fighting Collection” have the oddly named “Light Reduction” option–first seen I think in Capcom Fighting Collection, but only on some of the games in that collection–that reduces screen flash FX.

In CFC, the “Light Reduction” option did completely remove most single screen-flash FX–but did not stop multi-flash strobe FX strobing effects, but didn’t remove single screen flashes, so it wasn’t as useful as it should have been. I wonder if this upcoming incarnation will be more effective.

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from what i remember, mega drive wardner is way harder than arcade wardner. the recent m2 collection had the arcade and famicom versions, but not the mega drive version
also i have columbus circle’s xiaomei port and it’s beautiful. obviously, the game’s great (and this port adds a new playable character though unfortunately not a 2 player mode), but the box and manual are period-perfect down to the texture of the box’s plastic. feels like it came through a portal from 1992

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Uh






 isn’t this just Trip World???

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Having the exclamation mark before the 2 is hurting my brain.

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Wouldn’t 2! just be 2?

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im not sure what tatsujin is other than a holding company for toaplan rights so im a little curious if being listed as developers means like, theres a small team at work there or something more along the lines of, masahiro yuge vaguely supervised some ghost company to make this. but one way or another id say this looks charmingly mediocre

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Shoulda went with “Gimmick!!”

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:xsignx:

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there was more than one of these?

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there is indeed a Fighting Force 2

I guess you could throw Fighting Force 64 in there too

(jesus this is an IP Square kept from the Eidos sale?)

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from what i understand (i could be wrong) when they sold the major eidos stuff like tomb raider and deus ex to embracer, for some legal reason, they held onto IP that was part of the initial “square enix collective” thing where they were asking for indie pitches for gex or anachronox or whatever

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I bought their Bill and Ted collection but even I wouldn’t touch this.

When it came out, Fighting Force solely existed to inspire conversations about how good Die Hard Arcade was with whomever you were playing it with.

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The Columbus Circle description makes it sound like it is a new port of the arcade version.

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Sort of vaguely looks like a Bomberman 64-like so I guess that is something at least

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