huh
The two-player modes for Bloodstained: Ritual of the Night are now available as an automatic update, if anyone wants to play with me.
an Annapurna published game i havenât heard of that i might⌠actually be interested in? no idea what this is but i saw Sam Barlow tweeting about it a lot and itâs out today. appears to be some sort of puzzle game by the company that made Sayonara Wild Hearts
I always confuse this game for that one Killer7-like thatâs in development.
This always seemed like a game youâd buy because youâre into the vibe more than any actual gameplay you see in the trailer, but that trailerâs vibe is very different from the one way back. Iâm sure theyâre both accurate, but I think the old one is more intriguing. Donât think that piano track is doing much for me.
also the people who made Device 6 which was imo way way better than Wild Hearts
I find myself mourning Don LaFontaine like at least once a month
He was the greatest.
this new one is definitely in that vein, loving it so far
As the title suggests, light and dark is a major part of Assassinâs Creed Shadowsâ stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
Thatâs pretty cool actually. This is basically Splinter Cell.
Splinter Cell was released in 2002
and Thief in 1998!
Good game design is timeless.
005 was in 1981!
Hiding in Shadows stealth is dumb, and bad. The novel thing AC1 did was try to implement social stealth, but Hitman has blown way past AC in developing that. The last novel thing AC did with stealth was in Brotherhood, when you could sic your gang on dudes, and as soon as you triggered the ability it would turn out that civilians wandering around onscreen were actually your bros in disguise.
I would be surprised if this feature made a significant or meaningful impact on the experience of play. These things r so MaddenifiedâŚsimultaneously the same basic experience as the 2nd game but w/ accumulated cruft-systems that ensure the game never stops being a tutorial.
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Thatâs some GitS Inspired early 2000s FPS mod Japanese signage.