dumb in a non-horny way?
haha
it could still be horny
i guess i mean Stellar Blade takes aesthetic cues from Automata, and focuses on a more-generic story with much hornier character designs and combat that is just from Souls - kind of a catch-all of trends and general vibes.
this game seems cool but like, " a disease spread by an alien invasion keeps you underground" is not too far off from the plot of NieR, and itās a game that seems to have more of the walking-sim vibe to it, so more focused on character interactions, but like Automata, meant to evoke sadness in the player, in between bits of tragic violence. even the minimalist screens with single words on them, etc., feel very Automata to me
In retrospect, as someone who wrote/writes off Dunkey as being basically for teen-level prejudiced white men with middling taste & an unkind sense of humor, it does make sense that heād still be better at picking & publicizing hits for gamers than mbas trying 2 tactic out the right level of exploitation.
Diving into 1000XResist on vibes alone. Feels like a long time since I could just take on a game knowing next to nothing about it and having a good feeling that something interesting is inside.
This also released today (a regular indie smorgasbord) and after two runs Iām very pleased with it. MMO prog raiding by way of bullet-hell roguelike. Tons of positionals, simple class rotations that evolve as you get periodic item drops, and VFX overload. Up to four players. Both of my runs were full-up public lobbies and it was quite enjoyable even with randos. Obvious inspirations are FF14 and Bravely Default, but I also think it pulls a little from doujin shooters like Acceleration of Suguri and Gundeadligne.
Iāll admit that I watch videogamedunkeyās vids because the ones that are basically just twitch highlight reels are funny and well edited. BUT!!! He sucks at actual video game criticism. Stop trying to be funny and tell me what you thought of the game!!! No, youāre just describing the game mechanics, tell me why you liked it!!
i wanna play Crow Country bc its gorgeous but i think i need someone to vouch for whether it has, like, a sensibility⦠it feels like a lot of recent survival horror stuff / more commercial end of the lowpoly ps1 thing has a tendency to just like play the format totally straight? like stuff that seems assured and stylish enough that youāre like waiting for some other element to drop and it turns out not to have one, or even to understand the reason to have one.
idk is survival horror just a narrow enough āgenreā (in the videogames sense of āa thing and five other things that rip it offā) that it attracts acolytes rather than people who want to mangle it⦠i sort of blame those parody dating sims of a few years back for creating a reverse tendency where people want to distance themselves as much as possible from any arrogant idea of āsavingā or āreinventingā a genre, now itās all reverence, homage, love letters to the forebears, shamelessly stocking up the moodboard from #JustMikamiThings⦠i get it but people being unfairly dismissive to jrpgs at least meant we got a lot of new weird variants of that form, while people worshipfully describing the elegance of the resident evil 1 item economy just seems to mean 500 games about picking up a crank handle
Well I bought Crow Country and Iām gonna play it this weekend so Iāll post my thoughts in the GYPT thread if itās any goodā¦
Not meant as a diss against them at all but still canāt get over that this is by the old makers of Decline of video gaming among other ancient Flash stuff. Also made Snipperclips
that is exactly what this game is from what i could tell from the demo, lol. it is maybe the most one of these games that iāve played. SIGNALIS at least had some unique bits about it.
iām currently feeling weird about the wave of weirdly reverential 3D platformers. i played through Lunistice recently and i didnāt mind it but i also donāt really know why that game exists at some level.
I am Peter Shorts?
I 100%'d Crow Country over the past two days.
Itās definitely played completely straight. Thereās not really anything super novel about it - if youāve played Resident Evil, you know what youāre in for. Itās also much easier and breezier than Resident Evil. All key items are reusable, enemies are slow + easily killed + you can lure them into traps, puzzle solutions are hinted at multiple times, it has a modern control scheme, etc. I was never really at a risk of running out of ammo not because the game throws ammo at me, but because you can kite or trap-kill just about every enemy in the game.
I still liked it, though, and Iām not sure I would want it to have tried to do something really out of the way. It plays more like an adventure game than a survival horror game (and thereās even a āno enemiesā option for those who just want to solve puzzles). I also wouldnāt really call it a āreverent homageā or ālove letterā to any particular survival horror game; the aesthetic has more in common with Ghost Square from FF7 and itās not obnoxiously referential. Itās just kind of cozy and gorgeous and easy. Fun to walk around in.
You do in fact pick up a crank handle.
Really easy to do a glitchless sub-1h run once you know all the puzzle solutions, curious if itās gonna pick up a speedrunning community.
Cool.
The Creator of GEMS passed away.
iām wrecked. I was kinda numb from the news about Albini, but Iām in legit tears right now
if these recomp ports take off more for the whole n64 library this means that a) i can finally play Iggyās Reckinā Balls in HD in 60 FPS like iāve always wanted but never thought iād get to and b) i donāt need Rare Replay and an Xbox One to play Jet Force Gemini with modern controls (which improves the experience of that game immeasurably). so an all around good time.
just tried out the decomp port of Perfect Dark today and appreciated how much less frustrating that game is for me with a steady framerate and modern controls