on the one hand this feels extremely unnecessary, but on the other, uru and myst v convinced me cyan’s environments are so much better when you can just move around freely
Riven really is the GOAT. I love being reminded of it.
Still meaning to get through Myst 4 and 5
Looks promising. Riven ought to be a space of austere beauty you can peacefully hang out in while you’re pondering.
I bounced off it when I first tried it 10 years ago not only because of the slideshow movement but also because of the basic-looking CG. I had to suspend my disbelief and try to imagine how pretty the island might be if the texturing was more coherent.
Yr banned
My brain couldn’t handle not being able to turn every cardinal direction in every spot
“If (x) gets ported I won’t really need my PS(z) aside from playing PS(y) games on it” is what I’d been telling myself since the PS3. ^ _^ Don’t think it’s gonna happen, finally just jailbroke the PS3 so I could dump (x) and play it emulated. : )
(Whoa if you do
[x]
you get
)
The real puzzle is figuring out how many degrees you rotated even though the animation is always the same
There are no meaningful to me exclusives outside of GT7 on PS5, and games are being ported to PC with PSN overlays and whatnot these days. So I’m hoping for that GT7 port.
The PS3 era still had plenty of exclusives to justify keeping around even if you had a good PC.
I’d probably be less angry about the PS5 if it didn’t look the way it did and take up so much goddamn space under my TV.
Gran Turismo is an absolute flagship PS series for Sony, though. I don’t think they’re going to port the titles they publish themselves–Demon’s Souls, for instance–any time soon, unless they decide to get out of the console hardware biz–and even if they did start doing it with some titles, which again I think is highly unlikely, GT would probably be, like, last on the list. Because they know there are people looking at it just like you, it’s the series that keeps them stuck on Sony hardware.
(I’ll admit in the past few days I briefly considered ordering a disc copy of GT6 to dump from my newly jailbroken PS3…but ah I’ve gotten out of the sim racing subgenre I think, I’ll stick with my dumps of silly Sega arcade-ish racing games. ; D)
I’ve mentioned it before but low-budget/hi-puzzle Myst clone series Rhem carefully insists on offering all cardinal directions as much as possible, only for the third game to feature areas that are 45° off just to mess with your mapping.
What delineation are you making here that makes Demon’s Souls and Gran Turismo different from all the other Playstation published games that they’ve been releasing on PC the past several years (Horizon, Ratchet and Clank, Ghost of Tsushima, Returnal, Spiderman, etc)?
Death Stranding wasn’t totally internal, although I think a lot of it was actually Developed by Guerrilla Games, on their own engine, md those parts are definitely owned by Sony. That got a PC port too.
OH. The majority was plain ignorance in that I managed to overlook that they WERE publishing stuff through Steam, because I’m a goofball and don’t pay attention to those games.
…
Most of them are timed PS exclusives, so those would be games where they figure having it out later on PC isn’t hurting their PS brand cachet, and may even lure non-PS owners to the PS eventually. Helldivers 2 was a simultaneous release but that’s an online thing where having the largest simultaneous playing audience is key.
In some cases they probably do it as a concession to the development studios, who would generally like to see their stuff published as widely as possible. And in the contractual negotiations they probably wouldn’t have to agree to pay the developer quite as much if it isn’t locked to PS hardware.
But they’ve still got some titles they figure are the real key long-term sales drivers for their hardware. GT is their flagship tech demo sort of thing, where they say lookit this you don’t get cars this shiny anywhere else, this PROVES our hardware is worth buying. That WOULD get hurt if they put it out on PC as well.
Demon’s Souls is an interesting case where they know these Souls games are super-popular, and they’re almost certainly NOT going to be able to get exclusivity back on the series, so they’re sure as heck not going to let go of the ONE Souls game they DO have exclusively (or the spin-off, Bloodborne)–they’ll just keep remaking it. ; D Like, I WAS keeping my PS3 out of the cupboard because that’s where Demon’s Souls was stuck (not interested in the western remake).
I can’t think of another series with that kind of profile–except Spider-Man, and I am surprised they’re doing those as timed rather than complete exclusives. … Hm then again I suppose it isn’t that surprising considering that Disney have their big ol’ finger in that pie.
… These are such cold takes. ; D
I think the general take going around is that because Sony has entrenched itself in making such expensive games, the PS5 by itself does not have the userbase size to make the returns Sony wants. So Sony has ironically put themselves in a position where focusing on their own hardware might not make as much business sense in their current position, not unlike Microsoft who seems to have realized they have bought their way into becoming multi-platformer publisher instead of boosting their own hardware.
oh neat. a boomer shooter that tries to evoke the pre-doom raycaster look.
At the same time, I don’t think any of the pre-doom games fully embraced this abstract repeating tile style. In parts they looked like that, but usually the textures were inspired by some real-world reference they were hoping to evoke at least a little bit