i’m way too busy rn to be pursuing this project seriously but i’ve been keeping track of engines to look into at some point:
stride: big fancy unity/unreal type engine w C# support. idk about how nice it is to actually use tho. kinda doesn’t seem like, game-oriented as much as sim-oriented. which seems not good.
coppercube: quaint source 1 lookin engine with a focus on accessibility over flexibility (at least as far as i can tell).
armory 3d: the blender game engine. idk if i wanna make games in python cos like, i want my games to run fast personally but still. integrating the engine into the modelling tools kinda seems like a no-brainer to me.
leadwerks and ultra engine: both made (and presumably used) by leadwerks. neither of them seem like… particularly user friendly. but w/e they exist. oh and they’re both premium, so.
gdevelop: heavily focused on 2d and no-code development, neither of which i’m really interested in. but it recently integrated real 3d, and i know you can code explicitly if you want.
if construct wasn’t 2D-oriented i’d be interested in that too, despite its monetisation scheme.
o3de: formerly lumberyard lole. ehhhhh seems suspect but i might as well try it at some point. i got a buddy who even worked on lumberyard so maybe he can gimme some tips.
ok this is where we get into the really dumb stuff:
titan engine by esenthel: “The Most Powerful Game Engine in the World.” lolllll this one looks goofy but i mean why not. it’s got real 2010 lookin UI so it’s cool in my book.
neoaxis: my notes say “seems sus” but i can’t remember why. looks pretty normal from here.
and finally, cafu: lmao. graphics peaked in 2010 and this engine knows it. hasn’t been updated since uh… 2019? honestly if i could get this to run nicely i’d be into it but given the single test i did with it i’m not confident. still, it’s a funny thing to include.
as you can maybe tell, my search criteria has shifted a little; i’m basically looking for the (probably non-existent) tool i can use until i die, regardless of philosophical foibles. i don’t mind learning new tools, but i’d prefer to like… make things.
anyway if anyone has any experience w and of the above (first or second-hand) i’d love to hear it.